Re: Ground Combat
That's correct. Range and reload time are ignored (they are used when these components are mounted on fighters, only). All damage for each round appears to be assessed "simultaneously" (i.e., damage is added up for each round for both sides BEFORE being applied - you can't avoid getting shot by shooting the enemy first, except for later turns). Shields only started taking effect in ground combat in Gold patch one. ECM and sensor bonuses apply the highest rating on one side to all the units on that side.
PvK
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