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  #21  
Old May 12th, 2008, 02:01 PM
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Default Re: Immortal Infantry - How raise HIT chance ?

You�re right regarding routed squads. Unfurtunately I don�t have a saved game to prove my allegations but I could swear it happened last night for example when playing scenario No. 11, specifically with the british rifle squad inside the house at 31,18, those retreating MFs fired back at one of my squads closing into an adjacent hex. I�ll try to reproduce it.

But still, what "pinned" is suposed to mean then if they�re going to fire back almost normally? lower accuracy?

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  #22  
Old May 12th, 2008, 04:00 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Immortal Infantry - How raise HIT chance ?

From my observations, yes, lower accuracy. And less shot opportunities, esp. for secondary weapons once the unit took damage.
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  #23  
Old May 12th, 2008, 06:09 PM
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Default Re: Immortal Infantry - How raise HIT chance ?

They�re still a threat at close distance though, I can tell you that from my observations.
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  #24  
Old May 13th, 2008, 12:36 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Immortal Infantry - How raise HIT chance ?

Of course, that' why they do bother firing But they are less likely to inflict serious casaulties when compared to ready troops.
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Old May 13th, 2008, 03:54 AM

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Default Re: Immortal Infantry - How raise HIT chance ?

In my experience direct fire from tank or MG is effective enough to fix infantry in place. After that mortars or artillery can route it. At least in early Long Campaign Russia vs German experienced German infantry could be dealt with that way. It seems to me indirect fire is more effective vs infantry in the game engine.
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  #26  
Old May 13th, 2008, 10:51 AM

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Default Re: Immortal Infantry - How raise HIT chance ?

Pinned means a unit is unable, or more often unwilling, to move due to the perceived risk of getting hit. These troops have gone for cover, exposing less of themselves but being less effective in firing back too. In a firefight a troopers natural instinct is to stay behind the cover and not move. They'll fire back from behind their cover, but they're not ready to leave it.
They'll have lower accuracy, less shot opportunities and reduced sighting. That last one means they'll react much slower to events around them.

Could it be that there was a second squad in the hex with the retreating squad that you hadn't spotted yet? That could have been the one firing back and not the one retreating. I've seen that happen often enough.
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  #27  
Old May 13th, 2008, 12:12 PM
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Default Re: Immortal Infantry - How raise HIT chance ?

Quote:
narwan said:
Could it be that there was a second squad in the hex with the retreating squad that you hadn't spotted yet? That could have been the one firing back and not the one retreating. I've seen that happen often enough.
Could be, anyway thanks for the answer, very enlightning
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  #28  
Old May 13th, 2008, 12:15 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Immortal Infantry - How raise HIT chance ?

Narwan might have a point, often even squads reduced to 2-3 men do rally enough (if being leftv alone) to start effective resistance against a careless foe. Lost once a pair of A-13's to a diehard remnant of Italian rifle squad.
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  #29  
Old May 13th, 2008, 12:35 PM
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Default Re: Immortal Infantry - How raise HIT chance ?

I know, as a matter of fact infantry toughness is one of the most debated issues about this game AFAIK, anyway the issue here is if retreating infantry can fire. I could swear I�ve seen retreating infantry firing at an adjacent hex just as MajorDisaster said (I started quoting him)It could be that there was an unseen squad in the same hex just as narwan said, could be. If I get to reproduce it I�ll post the files.

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