.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 15th, 2002, 08:40 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Government settings?

Any chance that Malfador will make the government style you select effective. Kind of like the way Master of Orion 2 works. Make up advanced forms of government with bonuses and penanties. Examples: Galatic Democracy 10% bounus to research, 5% penalty to occupation, 10% trade bonus.
Reply With Quote
  #2  
Old April 15th, 2002, 08:50 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Government settings?

Those would be the culture settings.

You can call your empire whatever you like, but it is your culture that determines the bonuses.
"I'm Grand Emperor Bob, and I rule the Tyrik Anarchists with an iron fist!"

If you like, mod the names of the cultures to match the MoO2 government style.
Reply With Quote
  #3  
Old April 15th, 2002, 10:15 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Government settings?

I'm well aware of culture settings in the game. But I'd like to see in addition to "culture settings" the effect government would have on a people.
Reply With Quote
  #4  
Old April 15th, 2002, 11:02 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Government settings?

Seems kind of redundant with culture, not in terms of what it represents, but in terms of game effect. You can already set both culture and then micro-manage the exact levels of each ability for each empire, which can be the results of whatever causes you like, be they government, cultural variations from the base, physiological considerations, psychology, or whatever. Just describe them in the empire's text description, and set the actual levels to whatever you like.

PvK
Reply With Quote
  #5  
Old April 16th, 2002, 05:50 AM
Gaurav's Avatar

Gaurav Gaurav is offline
Private
 
Join Date: Jan 2002
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Gaurav is on a distinguished road
Default Re: Government settings?

Perhaps he wants to change the government type during the game, such as in Civilization.
Reply With Quote
  #6  
Old April 16th, 2002, 03:13 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Government settings?

That's exactly what I had in mind.
Reply With Quote
  #7  
Old April 16th, 2002, 09:47 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Government settings?

Ah! That's an interesting idea, but the only way I can think of in SE4 would be to modify the culture file. If you wanted to invent your own rules for this, you could make an entry for every player empire in the game in the culture.txt file, and then if the government changed, you could edit that empires' line in this file and then re-load the scenario.

PvK
Reply With Quote
  #8  
Old April 27th, 2002, 05:19 PM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: Government settings?

In civ2 there weren't really too many good reasons to be any governement other than democracy until you got all the tech then it was fundamentalism (assuming you wanted to fight) or communism until you got all the tech. Unless MM could make the different government choices lucrative and actualy varied i don't think there would be a great difference in how people played and it woudl be just another thing to think about that owuldn't really affect the game play. Good idea though IMHO i don't htink it would work.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #9  
Old April 27th, 2002, 09:34 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Government settings?

OT:

CivIII, no fundamentalism, very slow... it's the slow that really gets to me, but I do miss my fanatics.

It's like they didn't even bother to optimize the code. There's much to be said for SE IV, where no file is larger than the intro bitmap.
Reply With Quote
  #10  
Old April 27th, 2002, 11:44 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Government settings?

quote:
In civ2 there weren't really too many good reasons to be any governement other than democracy
I've played lots of games of Civ2 where I never needed to leave Monarchy before Communism was available. I've hardly ever used Democracy, and used Republic less than Monarchy. I don't think I've ever used the Fundamentalism government.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.