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April 15th, 2002, 08:40 PM
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Government settings?
Any chance that Malfador will make the government style you select effective. Kind of like the way Master of Orion 2 works. Make up advanced forms of government with bonuses and penanties. Examples: Galatic Democracy 10% bounus to research, 5% penalty to occupation, 10% trade bonus.
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April 15th, 2002, 08:50 PM
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Shrapnel Fanatic
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Re: Government settings?
Those would be the culture settings.
You can call your empire whatever you like, but it is your culture that determines the bonuses.
"I'm Grand Emperor Bob, and I rule the Tyrik Anarchists with an iron fist!"
If you like, mod the names of the cultures to match the MoO2 government style.
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April 15th, 2002, 10:15 PM
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Re: Government settings?
I'm well aware of culture settings in the game. But I'd like to see in addition to "culture settings" the effect government would have on a people.
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April 15th, 2002, 11:02 PM
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Re: Government settings?
Seems kind of redundant with culture, not in terms of what it represents, but in terms of game effect. You can already set both culture and then micro-manage the exact levels of each ability for each empire, which can be the results of whatever causes you like, be they government, cultural variations from the base, physiological considerations, psychology, or whatever. Just describe them in the empire's text description, and set the actual levels to whatever you like.
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April 16th, 2002, 05:50 AM
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Re: Government settings?
Perhaps he wants to change the government type during the game, such as in Civilization.
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April 16th, 2002, 03:13 PM
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Re: Government settings?
That's exactly what I had in mind.
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April 16th, 2002, 09:47 PM
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Re: Government settings?
Ah! That's an interesting idea, but the only way I can think of in SE4 would be to modify the culture file. If you wanted to invent your own rules for this, you could make an entry for every player empire in the game in the culture.txt file, and then if the government changed, you could edit that empires' line in this file and then re-load the scenario.
PvK
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April 27th, 2002, 05:19 PM
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Second Lieutenant
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Re: Government settings?
In civ2 there weren't really too many good reasons to be any governement other than democracy until you got all the tech then it was fundamentalism (assuming you wanted to fight) or communism until you got all the tech. Unless MM could make the different government choices lucrative and actualy varied i don't think there would be a great difference in how people played and it woudl be just another thing to think about that owuldn't really affect the game play. Good idea though IMHO i don't htink it would work.
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April 27th, 2002, 09:34 PM
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Colonel
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Re: Government settings?
OT:
CivIII, no fundamentalism, very slow... it's the slow that really gets to me, but I do miss my fanatics.
It's like they didn't even bother to optimize the code. There's much to be said for SE IV, where no file is larger than the intro bitmap.
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April 27th, 2002, 11:44 PM
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General
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Re: Government settings?
quote: In civ2 there weren't really too many good reasons to be any governement other than democracy
 I've played lots of games of Civ2 where I never needed to leave Monarchy before Communism was available. I've hardly ever used Democracy, and used Republic less than Monarchy. I don't think I've ever used the Fundamentalism government.
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