.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old April 20th, 2002, 11:47 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: blockade............

quote:
Originally posted by Baron Munchausen:
It would be best if it were ships using the 'don't get hurt' strategy which broke formation. Some ships which are supposed to run away might need a PDC or two, like carriers and troop transports, and currently putting that in makes them stay in fleet formation.


Does PDC really do this?
Reply With Quote
  #32  
Old April 20th, 2002, 11:49 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: blockade............

quote:
Originally posted by DavidG:


Hmmm The ships I had that broke formation where just little frigites armed with Missles and Depleated Uranium cannons???



Then something else caused it, like the fleet leader was crippled, or your strategy specifies that ships break formation anyway.

I'm not sure what happens if your fleet leader has no offensive weapons to begin with - that might get everyone to break formation, too. I haven't tested that, but you could check in the simulator.

PvK
Reply With Quote
  #33  
Old April 22nd, 2002, 10:44 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: blockade............

I've seen some wierd behaviour in fleet battles lately.

I recently sent a fleet of havily armed battle cruisers in to finish off a few enemy ships whch had already been crippled by my nasty little engine-weapon frigates, but the fleet wouldn't go near the enemy ships - They just wiggled around in a crazy litle dance.

Turns out I had inadvertantly set one of engine-destroying ships as fleet leader. The leader (quite rightly) didn't consider the enemy ships to be valid targets because it's only weapon affects only engines, and there were no engines left for it to fire upon. The rest of the fleet just followed it.

Not sure what the point of this little story is, other than that fleet / ship / leader strategies are highly complex and often unpredictable.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.