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  #21  
Old April 3rd, 2008, 03:49 AM

Rathar Rathar is offline
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Default Re: Routing Mechanics

Wow Baalz that is an awesome thing to point out.

Thank you very much, that will be very handy!
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  #22  
Old April 3rd, 2008, 07:33 AM

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Default Re: Routing Mechanics

I think immortal units are still susceptible to rout due to failed morale checks from fear and wound effects. They're just immune to the forced "everyone else routs" routings.

...or was that outdated IIRC again?
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  #23  
Old April 3rd, 2008, 07:49 AM
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Default Re: Routing Mechanics

It sounds right - I think that's down to having the special morale score 30, yes?
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  #24  
Old April 3rd, 2008, 12:17 PM
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Default Re: Routing Mechanics

Quote:
Agema said: Immortals don't die. So I'm not sure why they'd be afraid of dying.
It's not the fear of death, or the pain; it's just the inconvenience. Whatever you were doing is interrupted, and you probably won't return to the same location where you died, so you have to travel to get back to finish the task.

The possibility of losing a level in every magic path is probably the biggest concern, because re-empowering is really expensive.
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  #25  
Old April 3rd, 2008, 02:09 PM
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Default Re: Routing Mechanics

Quote:
vfb said:
And I guess I need to be careful of disposing of severely-afflicted 310HP Monstrums.

Funny thing in a game I was in, the only leader on the enemy side with undead leadership (a tartarian) also had ritual of returning. One hit, he disappeared, the 6 non GOR'ed tartarians following him routed due to no undead leadership - and the entire enemy army followed suit. Too funny.
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  #26  
Old April 3rd, 2008, 07:47 PM
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Default Re: Routing Mechanics

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  #27  
Old April 3rd, 2008, 09:21 PM
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Default Re: Routing Mechanics

Quote:
fungalreason said:
Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.
Hmm, in that case, a regenerating SC is unlike to rout if it's HP stays high?
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  #28  
Old April 3rd, 2008, 09:52 PM
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Default Re: Routing Mechanics

Hmmm... not the best mechanic but does somewhat help with the SC retreating because PD died while it buffed problem. However, only some SC's have enough HP to make a difference. Something like the Gorgon (a very good SC chasis in its own right, only has 30 HP).
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  #29  
Old April 4th, 2008, 12:40 PM

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Default Re: Routing Mechanics

Quote:
Wauthan said:
Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.

Also, I would use "dying" to get back home faster.
*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*

Immortality. Home is just a suicide away.


Which brings me to the point : immortal units should have a "die" command that brings them back home.

This has nothing to do with routing though.
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  #30  
Old April 6th, 2008, 04:22 AM
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Default Re: Routing Mechanics

I couldn't figure out why the Wraith Lord in Ghost Riders never routes, when all the horsemen die so fast. So, I just realized it's because he's immortal, in a weird kind of way.

Thanks, thread!
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