Gem Producing items- a suggestion for improvement
There's a pretty strong body of opinion that gem producing items (Clam. Bloodstone, Fever Fetish) are under priced and many people use a mod to increase the price. Personally, i do not think they are- the Clam is a 16 turn payoff, the FF has disadvantages, and the Bloodstone, though excellent, is hard to make. But, if you start getting serious forge bonuses it's a different story. So how about making it impossible to get forge or construction bonuses on the gem items? (The Blood contracts are already that way) Would this change people's minds about the base cost?
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