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  #21  
Old April 2nd, 2008, 11:30 AM
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Default Re: The Glowing Hill, Really?!

I like the 'enter to summon' sites as well. Not that I ever use them myself but as soon as I find one I try to make my opponent take it from me. It's good fun to see the amount of resources some players are willing spend just to defend their 'free lunch'.
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  #22  
Old April 2nd, 2008, 03:32 PM
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Default Re: The Glowing Hill, Really?!

There is the troll pit, that allows you (you guessed it) to recruit trolls. For 60 gold a peice. ouch.
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  #23  
Old April 2nd, 2008, 03:35 PM
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Default Re: The Glowing Hill, Really?!

I've had the Blood one that allows a blood mage to enter to summon Fiends of Darkness. You get 1 per turn.
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  #24  
Old April 2nd, 2008, 04:29 PM
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Default Re: The Glowing Hill, Really?!

Quote:
Cor2 said:
There is the troll pit, that allows you (you guessed it) to recruit trolls. For 60 gold a peice. ouch.
A single troll is easily worth 6 normal infantry. Summoned trolls are exactly the same, so you pay 4 upkeep per turn for them. Troll Pit is a very good site, imo, since trolls cost next to no resources (1 base and 1 for furs). Troll pit is not unique, neither is Troglodyte Den. There's also a water site named Troll Pit, underwater only and lets you recruit sea trolls.

The demon summoning sites are all unique and you get 1 per turn. The Demon Gate and The Lesser Abyss (cave only) for fiends of darkness, Devils' Den for devils. There's also a couple of sites that allow summoning beast bats among the newer set (site number 570+).
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  #25  
Old April 2nd, 2008, 04:32 PM
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Default Re: The Glowing Hill, Really?!

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The Crater is deep sea only and it's the only site that gives illithids. Can appear on land only if scripted in map file.
I love finding this site as EA R'Lyeh as I can take mind blasters on land just like MA and LA R'Lyeh. I'm a R'Lyeh freak at heart.
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