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  #11  
Old March 29th, 2008, 01:59 PM
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Tyrant Tyrant is offline
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Default Re: Hoping that people will organise games on Llam

I'll organize a game next week. You da MAN Llama!
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  #12  
Old March 29th, 2008, 02:15 PM
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Default Re: Hoping that people will organise games on Llam

Quote:
Xietor said:
It is just his disarming personality allows for great diplomacy.



It will test even his great diplomacy skills to try and pass Arcane Nexus off as a "Oh never mind us, we are just studying botany in the garden. Quite harmless actually. Quite."
Yeap, that's what he's doing right now.
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  #13  
Old March 29th, 2008, 02:38 PM
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Default Re: Hoping that people will organise games on Llam

Quote:
llamabeast said:
I sometimes bother editing the map, sometimes not. Anyway, it's quite easy. What you do is load up the map in a new game, and note down the province numbers of provinces you think should be used as start positions. Then open the map file in notepad or whatever, and add some lines like this:

#start 74
#start 95

etc, one line for each player. Sorted.

Incidentally the in-game map editor is pretty horrible. Definitely editing the text files is the way to go. There is a guide in dominions3/doc.
Ahhh - thank you!
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  #14  
Old March 30th, 2008, 09:26 AM

Karlem Karlem is offline
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Default Re: Hoping that people will organise games on Llam

Llamabeast, how do I create a game?

Do I create it and then I send you the files to host it? It could be nice if you updated the FAQ.
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  #15  
Old March 30th, 2008, 09:34 AM

llamabeast llamabeast is offline
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Default Re: Hoping that people will organise games on Llam

You just literally tell me you'd like to create it. The only thing I would prefer you to do yourself is to make your own map if you want to use a random one.

So, the procedure is: Tell me you want to start a game, the age/era, and a name. Then I'll set it up to accept pretenders. Then let me know again when all the pretenders are in, along with all the details of game settings, maps, mods etc, and I will start the game.

Updating the FAQ isn't a bad idea, I'll do that sometime.
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  #16  
Old March 30th, 2008, 09:41 AM

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Default Re: Hoping that people will organise games on Llam

llama still has enough time to kick my *** with the Tomb Kings though.

The prognosis is not looking good for the poor ogres. Combination of bad luck and the sheer nastiness of some TK units/spells.
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  #17  
Old March 30th, 2008, 09:42 AM

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Default Re: Hoping that people will organise games on Llam

Really? I thought things were not looking good for the poor Tomb Kings. You've squashed me into a little corner.
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  #18  
Old March 30th, 2008, 09:49 AM

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Default Re: Hoping that people will organise games on Llam

Nah I think the turning point has been reached. The problem is you basically have the exact tools to counter my stuff, whereas Ogre Kingdoms are quite limited and I can't really adapt. Death blessed poison archers is a perfect counter to my expensive sacreds, tomb swarm and skelespam and those sacred immortals means I can't grind you down,... I wouldn't dare go with thugs against death bless poison arrows and scariest of all, the watchers with their paralysis darts.

It's a matter of time I reckon. I'll keep fighting until it's obvious either way though.

I should have realised you'd go with death bless archers and not gone with the pit fighter strat. I could also have done without a huge legion of knights dropping on an army I had worth about 2.5k and completely killing them :]

One thing that is pissing me off is my stupid scrapapults not targetting archers like I tell them to. They seem to prefer firing at the immortal tower shielded guys. That's gnoblars for you though I guess.
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