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  #1  
Old March 14th, 2008, 03:39 PM
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Default Quick Break Siege Question

If you tell your units to "break siege" and simultaneuously move units unto the castle for support

1. do they fight in the same battle?
2. if so are the support units inside the castle?

Thanks,
-SSJ
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Old March 14th, 2008, 03:41 PM
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Default Re: Quick Break Siege Question

1. yes
2. no
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Old March 14th, 2008, 03:51 PM
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Default Re: Quick Break Siege Question

Twan - thanks for the speedy reply.

-SSJ
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  #4  
Old March 17th, 2008, 03:34 PM
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Default Re: Quick Break Siege Question

Another castle sieging question:
Does the wall damage counter starts from the beginning if the besieging army is defeated by another enemy who continues the siege?
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Old March 17th, 2008, 05:31 PM
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Default Re: Quick Break Siege Question

As far as I know, yes.
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Old March 17th, 2008, 09:58 PM
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Default Re: Quick Break Siege Question

Thanks, Edi.
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  #7  
Old March 17th, 2008, 11:36 PM
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Default Re: Quick Break Siege Question

Quote:
Falkor said:
Another castle sieging question:
Does the wall damage counter starts from the beginning if the besieging army is defeated by another enemy who continues the siege?
Hmm. I think I would have to disagree with Edi (heaven forbid!) I recently sieged a peg castle for about 10 turns. Never got the walls down. Then I was knocked off the siege by another player. He got the walls down in two turns with hardly any troops.
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Old March 18th, 2008, 12:59 AM
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Default Re: Quick Break Siege Question

Quote:
Lingchih said:
Hmm. I think I would have to disagree with Edi (heaven forbid!) I recently sieged a peg castle for about 10 turns. Never got the walls down. Then I was knocked off the siege by another player. He got the walls down in two turns with hardly any troops.
I actually believe there's a bug with sieging.

When creating maps I would setup an army inside the castle and place an army on the outside of the castle. Once hitting host the sieging army would attack the province defense and patrollers then proceed with sieging. After countless hours I could not find any logic to the number of sieging troops verses the defending units. I experienced scenarios where the more defending units I added the faster the sieging troops would break the walls.

Also within a recent multiplayer game Vanheim (computer) was sieging Niefielheim's castle (high defense). Vanheim was sieging his castle for at least 12 turns with over 500 troops yet never was able to break and storm the castle. Niefielheim on the inside only had 20 giants and 4 mages.
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