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  #11  
Old March 15th, 2008, 07:14 AM
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Default Re: Improvements for the tactical engine?

Wow, that's REALLY clever. I've never used it like that.
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  #12  
Old March 15th, 2008, 07:44 AM
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Default Re: Improvements for the tactical engine?

Thanks . But if you do it too often in MP, it's easy to counter by placing more infantry on the wings, with Attack Cavalry orders, and/or by telling the archers to Fire Cavalry or Fire Monsters.

Still, Guard Commander can pretty much give your troops the movement flexibility of commanders. And pulling archer decoy targets to the rear will always work against indies. Just don't pull them into your mages!
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  #13  
Old March 15th, 2008, 09:05 AM
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Default Re: Improvements for the tactical engine?

Quote:
ArkhanTheBlack said:
Hmm, isn't there a post of leaked patch 3.16 info that they want to replace the current combat system? If it isn't a joke then that's definitely a huge change.
The replies to that thread expose the "leak" as a poorly written hoax.
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  #14  
Old March 15th, 2008, 09:13 AM
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Default Re: Improvements for the tactical engine?

Quote:
moderation said: It doesn't seem that difficult to add a command like [...]
IME, whenever someone says, "it shouldn't be hard to do X", it tells me they have no experience with doing anything like X.

But I'm a burnt-out ex-computer programmer, so I'm probably just being cynical.
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