.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 12th, 2008, 05:52 PM
Starshine_Monarch's Avatar

Starshine_Monarch Starshine_Monarch is offline
Second Lieutenant
 
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
Starshine_Monarch is on a distinguished road
Default Protection spells and Auras

I had one game where I was playing Rl'yeh with a Void Lurker god. Specifically one with E3 among other things. When I decided to send him into combat, he cast Invulnerability out of script where I had put Ironskin instead. Good thinking on his part, right? Wrong!

The Void Lurker has a Poison Cloud effect and, as you know, Invulnerability makes the caster more susceptible to poison. So, with his poison immunity completely gone, he choked on his own poison cloud and ended up dying because of it, which led me to ask the question as to why he would do such a dumb thing to himself.

Additionally, I know that the other protection spells like Barkskin and Stoneskin also make you more vulnerable to certain types of damage commonly found in auras. Mages, pretender gods more often than not, should know enough not to cast these spells if they would conflict with their aura. So what if Invulnerability grants a little more protection than Ironskin? If you'll choke and die on your own aura because of it, that should be more than enough reason to stick with Ironskin.

In any case, is it possible to adjust the AI so that creatures with damaging auras would not cast spells that would negate their immunity to their own aura?
Reply With Quote
  #2  
Old March 12th, 2008, 06:06 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Protection spells and Auras

The most hilarious version of this I've ever seen was in a game where Abysia had a huge communion. Phoenix Pyre got cast, and then a nature mage, who was there to cast relife, went off his script, or at least ran out of script, and cast mass protection. All the mages in the back suddenly started taking fire fatigue very quickly. In like one round, 32 mages blew up from the phoenix pyre + heat from hells + fire fatigue.

Jazzepi
Reply With Quote
  #3  
Old March 13th, 2008, 03:34 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Protection spells and Auras

I wouldn't mind seeing a general prohibition on non-scripted spell use that drops a resistance from 100% or more to below 100%, regardless of auras on the recipient -- might be somebody else's aura, or another spell effect, or simply an expectation that somebody's going to be using a particular attack form. The impact of going from 100% and, say, 80% can be pretty severe.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #4  
Old March 13th, 2008, 04:34 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Protection spells and Auras

We really really really need to be able to do a blacklist of spells that our mages cannot cast.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #5  
Old March 13th, 2008, 02:13 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Protection spells and Auras

I second a blacklist. Great idea Zeldor!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.