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  #1  
Old March 11th, 2008, 06:09 AM
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Default Complete Modding Lists ?


I'm 20% finished with a nation modding project and need some help.
Where can I find the complete list of the following modding information:

1) Sound effects
2) Secondary effects
3) Armors
4) Weapons
5) Explosion looks (fx nbr)
6) Fly sprite looks (flysprite)
7) Effect values for spells
8) Effect values for rituals


Preferably the name and number of each... I see a few examples in the modding.pdf yet hoping the community has a complete list available.

I figured one of the modding experts has an updated list for most of them.
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Old March 11th, 2008, 12:16 PM
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Default Re: Complete Modding Lists ?

You can find all weapons, armor and sound effects in the DB (you need to copy the sound effects page from the main DB to the statics since I forgot to put it in them).

Complete flysprite list is here. I need to add that to the DB as well in the next version...

Spell modding guide Ask DrPraetorious if you have any questions on this.

All these links are also in the Mod list thread.
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  #3  
Old March 11th, 2008, 02:24 PM
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Default Re: Complete Modding Lists ?

Thanks Edi !!

I think that covers my entire list.
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Old March 12th, 2008, 04:02 AM
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Default Two or Three

one last question

What two or three existing MOD nations are good for reference when creating a new nation?
Thus, if I have trouble with some modding commands I could compare my modding information against a good working one.
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Old March 12th, 2008, 07:14 AM
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Default Re: Two or Three

Almost all of them, really. If you want to include national spells, Ulm Reborn, Avernum and probably most new mod nations include example spells.
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Old March 12th, 2008, 12:54 PM

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Default Re: Two or Three

Yeah I think just about any mod nation is worth a look. People organise their code in different ways and some mods make use of commands that others don't, of course.

The example mod made by qm is in the dom3 directory as per standard. It's a bit old, but it has more comments than most, so might be useful.
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