|
|
|
|
February 23rd, 2008, 08:40 PM
|
Corporal
|
|
Join Date: Dec 2007
Location: Maine, USA
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Caelum MA - subing at turn 35 - advice wanted
Like the subject line says. Caelum is doing very well in this now 12 player MP game (Testament of Blood).
What should I Caelum shoot for? Can't give any details of my position, so asking for general advice on research and how best to play Caelum. Especially what to watch out for from my neighbors - Abysia, Helheim, Pythium and Jotunheim.
All except Abysia and Helheim are seperated from me by several sea provinces that I control. Abysia seems to be the only nation besides Caelum in the water.
I'm familiar with the mammoths backed up by archers tactic, but how long can you get away with that?
__________________
Fed Slayer
<font color="green">May those that love us, love us.
And those that don't love us, May God turn their hearts.
And if He can't turn their hearts
May He turn their ankles, so we'll know them by their limp.
- Old Gaelic Blessing</font>
|
February 24th, 2008, 01:06 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Caelum MA - subing at turn 35 - advice wanted
Well I know one thing.. make sure you have some play to use magic in combat effectively that is where I'm loosing these days
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
February 24th, 2008, 01:22 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Caelum MA - subing at turn 35 - advice wanted
I must warn you that I have never won a MP with Caelum, so take what I say with a pile of salt.
Mammoths will start failing mid to late-mid game. your opponets will hit them with fear causing spells or other nasty stuff. Eventually it will be much better to spend your gold on mages than mammoths. I hope you have already started to switch over your armies.
Spamming thunderstrike is fun, can be done even with the air 2 guys after casting summon storm power. It is sooo worth it to forge a few staffs of storms for this. this is obvious advise, sorry.
If you got enough mages set a few to cast Living Winds (or is it Living Air?) Air elemetals are suprsingly effective in groups.
You simply MUST control the elemental queens of Air. If you don't have them kill them and summon.
Spring Hawks can be useful even late game. Use them to harass spellcasters and commanders.
The best part is that you are super mobile. You can send Eagle king strike forces anywhere on the map with cloud trapese. You can send much larger strike forces of flyers several spaces behind enemy lines,Strik forces made of spring hawks and air elementals summoned from the Air Queens backed up with a ton of mages.
Last but not least, anything becomes a threat after being buffed with fend arrows and mass mist form. These two spells turn armies of chaff into deadly weapons.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
February 24th, 2008, 03:50 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Caelum MA - subing at turn 35 - advice wanted
Testament of Blood is effectively dead, unless Zach somehow appears again.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
February 24th, 2008, 05:19 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Caelum MA - subing at turn 35 - advice wanted
I think if one player leaves themselves connected with the bogus connections, it's not necessary for other players to also do the goofy 3-window thing.
I've left two windows open on my system permanently stuck in the "Waiting" screen for Testament. Hopefully that helps.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|