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Baron Munchausen said:
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AgentZero said:
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Suicide Junkie said:
That's a very quick way to lose the game!
With that many, odds are you'll hit 1500% suspicion on day one.
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Except during the first 22 days, you cannot be detected. I just buy as many server nodes as I can, and research Personal Identification to get Intermediate Jobs as soon as possible. After that, it's possible to have near exponential growth of server nodes. Keep that up until day 14 or so, then do as much research as you can until day 22, then just tear everything down except for 2-3 bases.
After that, it's just a matter of staying under the radar long enough to build up your power to an unstoppable level.
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It doesn't seem to be an arbitrary time limit. It looks to me like you trigger this when you research Intrusion. Just hold off on Intrusion as long as you like to keep your 'free start' time open.
Interesting game, but needs a lot of work. The late stages of the game are frankly boring, for one thing. No wonder it's version .26...
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It's not arbitrary at all... There's a fixed grace period in the code of 23 days, which means as soon as 22 rolls over to 23, the event is triggered, and after that you can be detected.
I've been fiddling around with it a bit to see if I can make the grace period dependent on the difficulty, so the harder the setting, the less time you have to get yourself established before the detection event occurs.