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  #41  
Old February 7th, 2008, 02:37 AM
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Default Re: Sins of a Solar Empire

My Dad perfected turtling with towers in Warcraft II. (Wizards with Polymorph were very helpfull)
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  #42  
Old February 7th, 2008, 10:48 AM

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Default Re: Sins of a Solar Empire

Quote:
Randallw said:
I have no imagination. Give me plenty of time to force a stalemate and then crush you with endless force and I'm fine. Expect me to change from the status quo to a sudden defensive and I can't react fast enough. There is I gather 2 extremes of RTS play. Turtling, where you dig in and build up until you know you will win, or the other way I can't do where you strike as quickly as possible to win. I can't do that as I must wait just a bit longer to ensure I have enough strength.....and then a bit more to make doubly sure etc etc.

I've only really played one RTS, Dawn of War, and that was only because it was Warhammer 40K. Even then I only finished the single player after stopping for several months then deciding I should bother to finish.
For Dawn of War - Get the mod called " Dawn of War: Codex Edition " (Winter Assult compatible) The premise behind the mod: DoW is a RTS game based on Warhammer 40k and the Mod is Warhammer 40k using a RTS engine. They model ALL the units, weapons, armor, etc on 40k along with the unique units and options, etc. Little things I like.....when you buy drop troops they come as a full squad instead of buying them, placing them, adding new troops and then putting tehm back in drop pod.

Dawn of War Mods

Here is the newest version with a new name change: Dawn of Warhammer 40k: Firestorm
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