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January 30th, 2008, 08:36 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: 3.14 Event: National Auto-troop
That also means LA Ermor will never receive those upkeep-leaching militias?
Cheer for this small yet great move of improvement!
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January 30th, 2008, 08:37 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: 3.14 Event: National Auto-troop
the militia event is quite funny, as he creates place for strange diplomacy. ("Is it okay for you when i attack you with lots of militia in province 153?")
but i would also second his removal, or move him to misfortune: "some peasants have declared themselve part of our army, and are now eating the bigger part of our supplies"
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February 2nd, 2008, 08:07 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: 3.14 Event: National Auto-troop
Sad to say, MA C'tis still gets ordinary militia events. C'tis light infantry would have been nice.
__________________
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February 2nd, 2008, 08:24 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: 3.14 Event: National Auto-troop
Quote:
BesucherXia said:
That also means LA Ermor will never receive those upkeep-leaching militias?
Cheer for this small yet great move of improvement!
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Ha. Ha. The first thing I did when I heard about this was to test it. LA Ermor still gets flaggies and militia. Though militia are by far worse =\
I'd like it if ermor just got more undead!
Jazzepi
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February 2nd, 2008, 08:26 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: 3.14 Event: National Auto-troop
Jazzepi:
Like: "Many villagers decided to suicide to your glory and join your undead armies!" ?
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February 2nd, 2008, 08:34 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: 3.14 Event: National Auto-troop
Quote:
Zeldor said:
Jazzepi:
Like: "Many villagers decided to suicide to your glory and join your undead armies!" ?
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I'd recommend: "A hermit nercomancer comes down from a high mountain to devoting himself and his unique creations to the Ermor nation."
The unique creations can be a random mix of undead units.
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There can be only one.
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February 2nd, 2008, 08:49 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: 3.14 Event: National Auto-troop
Strange there's no "disband" option.
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February 3rd, 2008, 07:09 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: 3.14 Event: National Auto-troop
Quote:
Jazzepi said:
Ha. Ha. The first thing I did when I heard about this was to test it. LA Ermor still gets flaggies and militia. Though militia are by far worse =\
I'd like it if ermor just got more undead!
Jazzepi
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Hm... at least we can still leave it for 3.16...
But maybe after 3.14 follws 3.141, then 3.1415... That means we will never receive another patch since 3.16 is never reachable...
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February 4th, 2008, 12:27 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: 3.14 Event: National Auto-troop
actually, I am playing a game where I am counting on militia events. I want them! so don't remove them until after this game
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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February 5th, 2008, 04:38 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: 3.14 Event: National Auto-troop
MA Ermor. I got 20 Velites. Consider that would cost me 200 gold, I would say that it's a pretty good event.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
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