.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old November 21st, 2007, 01:35 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: What are the must have mods for someone starti

If you're serious about challenge and don't want the AI to be cheating, try Carrier Battles mod

If you're stomping all over TDM AIs with 5x bonuses, I suggest playing team mode, NO bonus.
Non-team mode should be good to let you learn the ropes (rule one - make friends with the Vikings )

If you want the AI to steamroll your empire and then capture your homeworld with troops within the first 75-100 turns, try low bonus
Reply With Quote
  #12  
Old November 21st, 2007, 07:50 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: What are the must have mods for someone starting

Quote:
leo1434 said: What mod/mods do you recommend to play a good challenging SE4 solo game? Besides is the last game version (1.95, I think) the best one to play with, or anyone of the older versions fare better?
A lot of people never upgraded past v1.91 (the last Shrapnel release). Whether you want to go beyond that depends mostly on how annoying you found the few minor bugs that were were fixed after that, and whether you want the features that were added.

There really isn't a big difference in play between any of the versions, IMO. When you're ready to try multiplayer, PBW supports both v1.91 and v1.94/v1.95 (those last two are equivalent as far as PBW is concerned.)
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #13  
Old November 21st, 2007, 09:48 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: What are the must have mods for someone starti

All three are equivalent and interchangeable for multiplayer, actually.
If you are hosting a mod which includes seekers which target other seekers, you will need 1.94 to process the turns (avoids a bug in the saving of a combat replay), but 1.91 is just fine for playing.
Reply With Quote
  #14  
Old November 21st, 2007, 11:56 PM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: What are the must have mods for someone starti

I've bought the se4 cd in Staples and it came with ver 1.95 on it so i'm happy,

as for mods i play
Adamant
AICampaign
B5CarrierBattles
Babylon 5
CarrierBattles
DN4 (yes 4.27 ver)
GritEcon
Imperium Verus
Invasion
Proportions (hopefully 3.06+ someday)
StarFire Mod
StarTrek (of course)
TDM-ModPack

and when i get a chance i go a few rounds with SE5 (Balance Mod)
Reply With Quote
  #15  
Old November 22nd, 2007, 11:39 PM

Wade Wade is offline
Sergeant
 
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Wade is on a distinguished road
Default Re: What are the must have mods for someone starti

Version History for Space Empires IV
---------------------------------------------------

Version 1.95:
1. Fixed - Mount selection on the Weapons Report was only showing the Normal Mount.
2. Fixed - The game will now create any directories that are missing.
3. Fixed - Occasionally, the TCP/IP would not connect using UDP.
4. Fixed - Over 300 System Types would crash the game.
5. Fixed - The Map Editor was not loading old Settings.txt files (with track numbers).
6. Added - Added a startup menu window.



Version 1.94:
1. Fixed - Game would error when loading old Settings.txt with track number fields.
The game will now allow either and translate tracks to music filenames.



Version 1.93:
1. Note - Strategy First release version.
2. Changed - Changed music to play MP3 files instead of using CD.
3. Added - Music volume selection in Game Options window.
4. Fixed - Starting a new game from within a game and then returning to the
main menu would leave the menu buttons disabled.



Version 1.92:
1. Fixed - Rare Access Violation when executing orders.
2. Fixed - Rare error when processing a turn.
Reply With Quote
  #16  
Old November 23rd, 2007, 02:26 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: What are the must have mods for someone starti

Quote:
Ironmanbc said:
DN4 (yes 4.27 ver)

Is this a good thing or a bad thing?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #17  
Old November 23rd, 2007, 07:39 PM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: What are the must have mods for someone starti

it keeps me on my toe's when playing 20 players (yes 19 A.I.'s) and peace with them till they get in my way LOL
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.