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  #1  
Old September 22nd, 2007, 11:33 AM

NOZIGAN NOZIGAN is offline
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Default Modding existing map

I am trying to mod Glory of the Gods to fix some nations starting province.

Sorry for the possibly stupid question but how do you actually open the map or tga file to open it?

I have tried to open it with various text editors but I get unreadable symbols.

Is there a specific text editor I should use?

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  #2  
Old September 22nd, 2007, 11:45 AM

Panpiper Panpiper is offline
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Default Re: Modding existing map

Text editors written for M$ Windows almost universally assume that all documents are written in M$ Windows. However some documents are in fact written on Linux systems, Macs and whathaveyou. Linux systems store ASCII files (which is what data files for Dom3 are) somewhat differently than Windows does and most editors simply don't recognize the difference. I recommend the free software found here: http://jsimlo.sk/notepad/
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  #3  
Old September 22nd, 2007, 12:13 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Modding existing map

The tga is a picture. You have to open it with some sort of paint program. But you probably wont need to since the picture of the map doesnt affect where nations start
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Old September 22nd, 2007, 05:12 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Modding existing map

If you're still confused, and I wouldn't blame you, there are some files in the3 docs folder in the Dom3 directory. You could also check out the Maps and Mods sub-forum here. I you might get some more detailed info there.
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Old September 24th, 2007, 02:40 PM

Ironhawk Ironhawk is offline
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Default Re: Modding existing map

NOZIGAN, just use Wordpad. It should come installed on your computer, assuming you are using Windows. The file you want to edit is the .map file, NOT the .tga file.

Open it up and put in #specstart directives for each nation in your game.
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Old September 24th, 2007, 05:56 PM

Panpiper Panpiper is offline
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Default Re: Modding existing map

Ironhawk, wordpad will not correctly display a LOT of the .map files used by modders in this game. I don't know why, but it would seem a LOT of folks around here are not running windows systems.
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Old September 24th, 2007, 07:53 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Modding existing map

Either wordpad or notepad should be fine. The .map file is a simple text document. It shouldn't matter what sort of system is being run by the creator or the editor. You could probably even uses a full scale word processor like word or open office writer, although I wouldn't reccomend it.
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Old September 25th, 2007, 03:21 AM

Ironhawk Ironhawk is offline
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Default Re: Modding existing map

Yeah, I'm not sure what kinds of problems you are running into Panpiper? I've edited plenty of map files and never once had problems getting them to display. Do you want to send me your .map file? Maybe its just corrupt?
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