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  #1  
Old September 18th, 2007, 02:13 PM
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Default Adding new components...

I need a quick refresher to remind me what is needed to add a new component to a Mod.

I know it has something to do with Family numbers or such, but can't recall exactly what is needed at the moment.

Anyone care to help me out here?
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Old September 18th, 2007, 03:52 PM
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Default Re: Adding new components...

If you want to preserve save game compatibility, add your new component entries to the end of the file. Give each set a unique family number if you don't want them to replace another existing component.
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Old September 18th, 2007, 05:22 PM
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Default Re: Adding new components...

Is the "Family Number" the only number I have to make unique?
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Old September 18th, 2007, 05:44 PM
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Default Re: Adding new components...

Yes - although even that is not a requirement. The family number just tells the game which components are related to each other for "upgrade" purposes.
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Old September 19th, 2007, 04:24 PM
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Default Re: Adding new components...

Thanx, that's what I needed to know
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