.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old September 13th, 2007, 08:15 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

I suggest vampires have automatic mist form.
Reply With Quote
  #32  
Old September 14th, 2007, 01:03 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

If you have earth mages and blood hunters (like vanheim) you can also eventually spend some blood for empowering a few earth mages in blood.
Reply With Quote
  #33  
Old September 14th, 2007, 01:35 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

Quote:
WraithLord said:I have said it before in dom-II forums when I've first heard the plan to take ethereality from vampires in dom-III, I'll say it again - Vampires should be scary and powerful in a creepy way for no better reason than that they are a lot more fun to play than wimpy vamps.
Quote:
Sir_Dr_D said:
I suggest vampires have automatic mist form.
Both those quotes sum up exactly what I think should happen with vampires.

At the moment vampires are just a sad joke. I have heard even souless and militia are taking the mickey out of them...
Reply With Quote
  #34  
Old September 14th, 2007, 02:07 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

Don't think you can mod in mistform
Reply With Quote
  #35  
Old September 14th, 2007, 06:53 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

There's no "built-in mistform" ability, so it can't be modded and even Johan would have to create a new ability for it. It might not be hard to do, mind you, but it wouldn't be just changing a byte in a unit's special attributes line.
Reply With Quote
  #36  
Old September 15th, 2007, 01:56 PM
Autochthon's Avatar

Autochthon Autochthon is offline
Corporal
 
Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Autochthon is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

Quote:
thejeff said:
Mistform would be more thematic, though it doesn't really work the way traditional vampire mist abilities do.
Hmm, i'd either work that into the Immortality abilty or give them a Glamour ability to simulate the "stealthy" nature of Mistform.

However, what makes Ethereal so powerful is the fact that it allows the caster to fight, which doesn't match the idea of Mistform rendering the caster impotent for the duration.
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin

"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html

The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain

http://www.lolthulhu.com/
-Props to S.R. Krol
Reply With Quote
  #37  
Old September 15th, 2007, 10:23 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

How about having vampires shape shift on death into a form that is effectively invulnerable and harmless. Give that form negative regeneration and shape shift on death back to the first form. Maybe only in the dark?
Reply With Quote
  #38  
Old September 16th, 2007, 12:47 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

Uh,... if you have vampires turn into something on death and that thing turn into a vampire when it dies, they'll be in a loop and might be completely impossible to kill in combat (or maybe afflictions will kill them eventually).
Reply With Quote
  #39  
Old September 16th, 2007, 04:47 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

I assume that a creature shapeshifting has its morale reset, but what is the effect on squad morale? For instance, if a vampire form has 10 morale and a misty form has 1 and a squad started that started with 10 vampires is now 5 & 5 then is it now below 80% of the "starting" morale? I'd guess it is but don't know.

Giving the misty forms morale 50, so they don't count toward squad morale, might also work if, when they changed back, they check if the squad routed. Would they?

And yes, vampires would be impossible to kill short of staking, garlic, fighting in the daylight, or cutting off their retreat. I think that's pretty thematic.
Reply With Quote
  #40  
Old September 19th, 2007, 03:13 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Blood Magic, Demon Knights, and Vampires

Onis turn into ghosts when they're "killed". Maybe you can have vampires do the same. Too bad Oni Troops in base aren't exactly a good model for usable troops =D. (I actually find myself making them in cb at times though)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.