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September 13th, 2007, 08:15 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Blood Magic, Demon Knights, and Vampires
I suggest vampires have automatic mist form.
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September 14th, 2007, 01:03 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Blood Magic, Demon Knights, and Vampires
If you have earth mages and blood hunters (like vanheim) you can also eventually spend some blood for empowering a few earth mages in blood.
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September 14th, 2007, 01:35 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Blood Magic, Demon Knights, and Vampires
Quote:
WraithLord said:I have said it before in dom-II forums when I've first heard the plan to take ethereality from vampires in dom-III, I'll say it again - Vampires should be scary and powerful in a creepy way for no better reason than that they are a lot more fun to play than wimpy vamps.
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Quote:
Sir_Dr_D said:
I suggest vampires have automatic mist form.
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Both those quotes sum up exactly what I think should happen with vampires.
At the moment vampires are just a sad joke. I have heard even souless and militia are taking the mickey out of them...
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September 14th, 2007, 02:07 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Blood Magic, Demon Knights, and Vampires
Don't think you can mod in mistform
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September 14th, 2007, 06:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Blood Magic, Demon Knights, and Vampires
There's no "built-in mistform" ability, so it can't be modded and even Johan would have to create a new ability for it. It might not be hard to do, mind you, but it wouldn't be just changing a byte in a unit's special attributes line.
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September 15th, 2007, 01:56 PM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
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Re: Blood Magic, Demon Knights, and Vampires
Quote:
thejeff said:
Mistform would be more thematic, though it doesn't really work the way traditional vampire mist abilities do.
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Hmm, i'd either work that into the Immortality abilty or give them a Glamour ability to simulate the "stealthy" nature of Mistform.
However, what makes Ethereal so powerful is the fact that it allows the caster to fight, which doesn't match the idea of Mistform rendering the caster impotent for the duration.
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
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September 15th, 2007, 10:23 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: Blood Magic, Demon Knights, and Vampires
How about having vampires shape shift on death into a form that is effectively invulnerable and harmless. Give that form negative regeneration and shape shift on death back to the first form. Maybe only in the dark?
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September 16th, 2007, 12:47 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Blood Magic, Demon Knights, and Vampires
Uh,... if you have vampires turn into something on death and that thing turn into a vampire when it dies, they'll be in a loop and might be completely impossible to kill in combat (or maybe afflictions will kill them eventually).
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September 16th, 2007, 04:47 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Blood Magic, Demon Knights, and Vampires
I assume that a creature shapeshifting has its morale reset, but what is the effect on squad morale? For instance, if a vampire form has 10 morale and a misty form has 1 and a squad started that started with 10 vampires is now 5 & 5 then is it now below 80% of the "starting" morale? I'd guess it is but don't know.
Giving the misty forms morale 50, so they don't count toward squad morale, might also work if, when they changed back, they check if the squad routed. Would they?
And yes, vampires would be impossible to kill short of staking, garlic, fighting in the daylight, or cutting off their retreat. I think that's pretty thematic.
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September 19th, 2007, 03:13 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Blood Magic, Demon Knights, and Vampires
Onis turn into ghosts when they're "killed". Maybe you can have vampires do the same. Too bad Oni Troops in base aren't exactly a good model for usable troops =D. (I actually find myself making them in cb at times though)
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