I am a big fan of 4X space games. I don't mind paying to support an "indie", in fact, I've been playing Starships Unlimited: Divided Galaxies and find it quite refreshing. However, STUN
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G has proven to be ultimately limited in its replayability due to its lack of depth. But, for the first three weeks or so its a bLast, well worth the investment.
So, when I saw the GalCiv post, I went and looked at the website. Sadly, (I cut this from their site)
Combat is Galactic Civilizations is simple. Two ships intersect, there is a very brief battle and one of them is destroyed. There are no �ranged� attacks and no �fleets� in the traditional sense. Two ships simply intersect and one of them is destroyed. The other one may take damage as each ship has so many hit points allocated to them. While this may seem simplistic, in actual use it plays very well as there is no issues with �unit AI� and there�s no such thing as �rushing� since even a unit not doing anything will automatically defend itself and swarms of ships do not give any advantage to the attacker.
So, I won't buy it.
Long live complexity!
GB