Re: Newbie Q5 (suggestion?) "edge of the universe"
I thought it was a bizarre request too, because I thought it worked pretty well in SE III, although sometimes it could be hard to catch an enemy ship, though it seemed to make sense the way it worked. Exiting a map edge moved the ship one sector on the system map, and cost it one movement point. So, if you were chasing a speed 5 transport with a speed 6 ship, it could run 5 sectors away before it would be stopped at the tactical map edge, unless it ran into something else like the edge of the system and/or other hostile-occupied sectors. However, if it had used all its strategic movement on its own turn, then it couldn't retreat in tactical. A little weird in some cases, but basically it seemed to work ok. I don't know about simultaneous movement, though - whatever system should have something to avoid the "infiltration by retreating" problem (e.g. Intellivision Sea Battle), where a ship retreats tactically yet advances strategically - this is why it was good in SE III to move the ships a sector on the system map in the direction they exited. In SE IV, if you do manage to dodge long enough, your ship can then move strategically in any direction... I guess that'd work in SEIII too except it's harder to do because the map is only what? 25 x 25, I think.
In SE III, you can also escape via a warp point in tactical, which is nice.
Mottlee, you can change the turns per space battle easily in settings.txt, if you want to. The "retreating forward" tactic might start to be a problem, though.
PvK
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