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June 1st, 2007, 04:30 PM
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Sphere world
OK, I've done everything I can to create a sphereworld. I'm playing the Balance Mod v.106 and patch 1.35. I've assembled a sphere world generator and 10 cables and 10 plates. I hit the stellar manipulator button to create teh sphere world, and nothing happens. What am I doing wrong?
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June 1st, 2007, 04:54 PM
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National Security Advisor
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Re: Sphere world
The generator has to be on a ship that has movement. Is that the case?
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June 1st, 2007, 05:52 PM
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Re: Sphere world
Can the generator be mounted on bases? Does its description say it requires a move point?
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June 1st, 2007, 06:17 PM
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Major General
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Re: Sphere world
It could be that the bug in SE4 that requires you to have a movement point left to use stellar manipulation is still there. It doesn't require a move point, but the game still won't let you use the component without a move point.
Try using a ship, and see if that works.
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June 1st, 2007, 07:31 PM
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Re: Sphere world
That wasn't a bug in SE4, it was the intended functionality since at least SE3 (dunno if SE2 had SM)... SM has always required a movement point, except for the RW/SW Placement Generator in SE4. SE5 now requires that they too use it. The question is whether Aaron intended that they use movement or not; if so, the base placement needs to be revoked. If not, then Aaron needs to fix it for them.
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June 2nd, 2007, 12:21 AM
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Re: Sphere world
Can you post your save game file?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 2nd, 2007, 01:22 AM
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Lieutenant General
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Re: Sphere world
Are these conditions OK?
Quote:
Sphere World can only be built if there is a single star in the solar system.
No other stellar constructions can be present in the solar system.
No colonies or can be present within 6 sectors of the star.
No vehicles other than those carrying required components can be present within 6 sectors of the star.
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June 2nd, 2007, 08:23 AM
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Colonel
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Re: Sphere world
As I understood it from another thread, the sphere/ring world component carrying ships/bases must be on those hexes that are shared with the star -- i.e. as close as possible.
I know I couldn't build a ringworld a few hexes out, and moving just the ringworld component baseship one hex closer (away from the parked starbases) gave me a "required components not available" message.
I'm trying again, but I don't really have the time to do it promptly.
I use Balance Mod 1.05, SEV ver 1.33. The plating, cabling, and sphereworld activator (I think) only fit on starbases. So I'm out of luck if they all need movement points.
[EDIT]
Yeah, the ringworld component on a baseship does work, if all bases with components share one of the star's hex's. Ohh..shiny. 
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June 6th, 2007, 01:18 PM
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Colonel
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Re: Sphere world
I built everything on bases also. I'm using the Balance mod 1.06 and v1.35. I was able to put a sw generator on a dreadnought, but there's little left for anything else. I'm in the process of moving a ship back in there and firing on the extra bases I have (I've tried this 3 times so far on this thing, and I got more than enough cable and plate bases just sitting there doing nothing). If that doesn't work, I just created another star, and I'll try creating a sphereworld on that one using my sphereworld dreadnought.
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