Quote:
Edi said:
. . the replay problem can happen when the host and the client machine have different operating systems. The report numbers are right and the replay is gibberish. . .
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I run into this a lot since I play on a Mac. From what I see, the battle replays usually make perfect sense, and it is the report numbers that are entirely confusing and gibberish.
In one example I can think of (one that actually went in my favor), my non-cold resistant SC pretender was swarmed by winter wolves. In the replay he was quickly rendered unconscious by the cold and killed. Yet in the stats report he killed a fair number of wolves and then ran away to safety. Considering the rate at which he was rendered unconscious in the replay, I found the replay much more believable (although I was happy to still have my SC pretender stomping around).
If the problem is due to client and host using different operating systems, I wonder why clients using different operating systems (with one using the same operating system as the host) see the same replay?