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  #1  
Old May 29th, 2007, 01:16 PM

Xietor Xietor is offline
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Default Sleep Vines-clarification needed

1. Sleep Vines give 3 attacks. The game mechanics lowers your defense when you receive multiple attacks. For purposes of lowering defense, do sleep vines count as 1 or 3 attacks?

2. Sleep Vines do 33 stun damage, magic resist negates.
Does a defender have to roll a resist against one attack or 3?

3. Page 79 of manual-"Stun damage adds to a unit's fatigue rather than subtracting from its hit points."

Does this mean that units that only have a sleep vines attack cannot injure an enemy, only hurt his fatigue?
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Old May 29th, 2007, 01:26 PM

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Default Re: Sleep Vines-clarification needed

1. Multiple attacks count as multiple attacks. Good thing that mandragora and carrion creatures have low starting attack values, because a second attack is effectively +2, and a third +4.

2. Again, each attack is an attack. A single weapon with multiple attacks can only hit a single target, IIRC, but otherwise works just like multiple attacks.

3. Units with Fatigue >200 start taking HP damage instead. One something gets swarmed by sleep-vine critters, it goes down fast... especially since it goes unconscious after 100 fatigue, after which point all 3 of those attacks will be hitting.
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Old May 29th, 2007, 02:33 PM
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Default Re: Sleep Vines-clarification needed

Yeah, sleep vines are nothing to sneer at. In one of my games I am fighting
mandragoras when I should not be (long story) and they are a pain in the ***.
I am actually happy about the presence of OTHER enemies, so that the mandragoras
cannot completely encircle my units. My wraith lord thug is not immune to their
attacks, despite a magic resistance of 19 and a defense of 29. He went unconscious
once, but was saved by his charcoal shield, and soul vortex.
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Old May 29th, 2007, 07:14 PM
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Default Re: Sleep Vines-clarification needed

Yes, they are surprisingly nasty. Three or four carrion beasts are fairly worthless, but mass them in a troop of thirty or forty, cast protection on them, and they can take out just about anything in their path. You will lose a bunch of them, but they are cheap if you are playing Pan.

I was surprised that they are so useful against undead. Apparently the vines affect undead just like anything else, and undead chaff goes down like, well, like chaff.
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  #5  
Old May 29th, 2007, 07:26 PM
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Default Re: Sleep Vines-clarification needed

Lots of sleepvines are great, but never try sending a Carrion Dragon against a bunch of undead alone. The results are messy for the dragon.
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Old May 30th, 2007, 12:02 PM

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Default Re: Sleep Vines-clarification needed

Thanks for the feedback. From my gameplay experience, i knew that units tend to die fast to sleeping vines, but i did not see the tidbit about damage being taken after fatigue 200.
That would have been useful to put in the manual after the sentence i quoted above.

Though the manual is obviously very well done, and cannot contain everything, or it would be another 300 pages long.
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Old May 30th, 2007, 12:14 PM
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Default Re: Sleep Vines-clarification needed

It is in the manual, explained in detail in the "Fatigue" section. Page 75/76.
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  #8  
Old May 30th, 2007, 04:33 PM

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Default Re: Sleep Vines-clarification needed

oh, i was looking at the stun damage section. Thanks ich.
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