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  #21  
Old May 18th, 2007, 07:26 AM
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lch lch is offline
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Default Re: fleeing sc?

Immortal units fighting in positive dominion, which flee because of the turn rule and have no place to retreat to because the province is surrounded by enemy provinces will really die without coming back, is that right?
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  #22  
Old May 18th, 2007, 12:08 PM

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Default Re: fleeing sc?


What does woundflame actually do? Never crafted it, and its on hitlage...which means what? A contagious disease? Will it affect the wielder? Undead wielder?

For my banelords/wraithlords I usually use the setup Nick_K proposes. Although I found shield of gleaming gold to be more effective with the wraiths cuz they already have vortex. And I always use boots of flying (unless water) and chain of displacement.

So standard build:
vortex, attack rear
flame brand
shield of gleaming gold (charcoal for banelords)
spirit helm (wraith for banelords)
chain of displace
boots of flying
ring of regen
lucky charm

with changes as needed, MR, quickness, etc
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  #23  
Old May 18th, 2007, 04:19 PM

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Default Re: fleeing sc?

Plague is a death spell (Thaum-6?) which does IIRC 1-2 hit points and 1-4 fatigue damage per combat round to a unit which is infected. It also spreads (check MR) to any units adjacent to an infected unit. I think once you catch the plague you automatically die even if you rout or win the battle, so if you can manage to infect one unit with plague it will often spread to the rest of the whole army in big puffing black clouds of plague. My problem with trying to use Woundflame to spread plague is that when a Wraith Lord hits somebody with Woundflame they usually die immediately and thus have no chance to catch the plague. Very sad.

-Max
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  #24  
Old May 18th, 2007, 04:31 PM

Micah Micah is offline
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Default Re: fleeing sc?

Don't give a wraith lord marble armor if you might come up against undrainable/lifeless enemies. It'll make him kill himself with his own chill aura since stoneskin lowers cold resistance. Not a problem if you've got soul vortex up and running, but if he gets hung up in skeleton-spam chaff for 10 turns it's bad news.
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  #25  
Old May 18th, 2007, 06:33 PM

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Default Re: fleeing sc?

Oh! This might explain what I thought was a bug, where Boots of Stone caused my Wraith Lord to take extreme amounts of fatigue from spell-casting. I've observed on other occasions that spellcasters take extra fatigue if they cast within a chill/heat aura (apparently in addition to the chill effect itself, which comes at the beginning of a combat round).

-Max
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  #26  
Old May 18th, 2007, 06:50 PM

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Default Re: fleeing sc?

re: woundflame

Does it affect the wielder? Are undead affected? Or because it says Diseased, On hit: Plague Does that mean the wielder automatically gets diseased? Can this disease be healed via chalice, etc?

Isn't there a pretender chassis that comes with a plague bow... is that the same effect?
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  #27  
Old May 18th, 2007, 07:04 PM

Shovah32 Shovah32 is offline
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Default Re: fleeing sc?

I think the wearer gets diseased unless undead. Regeneration also stops disease causing health damage. The 4 armed guy with air and death might have a plague bow but i didnt think it was the same effect.
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  #28  
Old May 18th, 2007, 07:15 PM

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Default Re: fleeing sc?


I've never used it, didn't realize that it cast plague.

It might actually be good for your SC to flee in that case.

Get a weak (low str) SC with high attack, wound, boots and defense items, attack nearest, atk, atk, atk, flee Maybe have a chump commander in farthest back at 5xhold just to give the disease time to work.

How quick does it spread?
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  #29  
Old May 18th, 2007, 07:32 PM

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Default Re: fleeing sc?

I think every turn. All units adjacent to the plague carrier must take a MR check(not sure if its easily resistable though) or succumb to the plague. All this information is purely from memory.
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  #30  
Old May 18th, 2007, 07:33 PM

MaxWilson MaxWilson is offline
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Default Re: fleeing sc?

I'm pretty sure the Plague Bow merely causes disease on whatever unit it hits. Far inferior to Woundflame.

It spreads relatively quickly, but not so quickly that a five-round attack/flee will have killed off the enemy army. I believe I've had it kill off 80% of a 150-man army, but the fight lasted for 20-odd rounds. Woundflame is, in my eyes, a way of ensuring that a defeated army doesn't get to rout and regroup.

-Max

Edit: just noticed the other questions. Yes, the wielder gets diseased. No, if he's undead it doesn't hurt him. I presume the Chalice would heal this disease like any other but I don't know for certain since I've only ever given Woundflame to undead.
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