|
|
|
|
|
May 2nd, 2007, 07:38 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
It only works in 90 degree angles. Spears are easy to redraw, as are swords, but axes are a bit more difficult. I suggest checking out other units with axes (battleaxes? Ea Agartha commanders, MA Ermor lictors, Ulmish and Abysian units).
|
May 2nd, 2007, 10:22 PM
|
|
Sergeant
|
|
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
I just drew my own axes. I think they look pretty good.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
|
May 3rd, 2007, 12:08 AM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
lol As if werwolves needed to be deadlier.
Good job. Though the pic is small, you can't tell by looking that the axes are hand drawn and not ingame graphics. Well, to me atleast.
|
May 3rd, 2007, 01:13 AM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
Ramshead, that is hawt dude. Nice work on that graphic.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
May 3rd, 2007, 07:35 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Mage sprites!
Here's a helper for anyone doing mages:
In the attachment there's an image file in two formats, Gimp's xcf and Photoshop's psd. In the different layers of the image, there are: bearded and non-bearded head; the robe in normal and attack sprite position(as seen in picture), the hands/flesh/shadow in normal and attack sprite position. What does this mean? You can open either of those images in Gimp, adjust values of two layers (the ones containing the robes), and by changing which layers are visible you can get both an Apprentice and a Master form of a mage in the same robe. The staff is easy to edit out. In fact, the two staves might already be in their own layers, but I'm not quite sure.
The sprites are MA Agarthan Attendant of the Oracles with the staff and head of LA Agarthan Attendant of the Dead, while the "attack" sprite is the base sprite of Ktonian Necromancer of LA Agartha. I removed the skull from the staff and replaced the skull-crowned head with a less necromantic one.
|
May 14th, 2007, 07:52 AM
|
Corporal
|
|
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
Very nice tutorial, may actually let me get somewhere with this mod I'm trying to make.
|
May 14th, 2007, 04:36 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
Question - I can't figure out how to add/remove the transparency channel from .tga files in gimp.
It's not that big a deal but I'd like all of my images to be consistent, and when you create a new .tga file in gimp it has a transparency channel, whilest everyone else uses those black-background .tga files with no transparency channel.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
May 14th, 2007, 07:55 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: A simple sprite editing tutorial for Gimp
Layer => Transparency => Add Alpha Channel
Image => Flatten Image
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|