Re: Production queue limit problems
The mega-high resources would I think still be an advantage even if you only want a certain unit type, except for capital-only units, since you could build more castles even where there are fewer resources, and be able to recruit more than you otherwise could.
Again, ideally I agree it'd probably be best not to have a limit. I just don't see it as a major problem that there is one (especially since I've never had a problem with it, and frankly it has seemed a bit silly when I can recruit so many when there is some unit I can afford to recruit 100 of in one province, while other provinces can only recruit a few of some other unit type), and of course there are many suggestions I'd be happier to see before that one. Another thought is that opponents of players who have a great capital-only unit may be in favor of a limit...
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