.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 26th, 2006, 05:46 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Drukman and Shooter Unearthed!

I never got to give you an opinion when you gave me what I assume was the beta as messenger stopped responding.

I found 2 things a bit difficult.

1. The fact that the enemy can come up behind you and yet when you fire at them after they pass they move faster than your shots.

2. Those mines are almost impossible to see. Hard to hit with the ship I was using, and whats more the level didn't seem to end. It was about the 3rd level and I played for like 20 minutes before I realised it wasn't going to end, so I quit. The first 2 levels were much shorter.
Reply With Quote
  #12  
Old September 26th, 2006, 06:45 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Drukman and Shooter Unearthed!

Wooha! Go Fyron!

A suggested feature:
- Have it pick up shipsets from SE4's races folder and include them in the game.
- It could even read the AI files for the shipset and adjust the ships' behaviours accordingly (organic races get green weapons, races with high defense dodge around more, races with propulsion experts move quicker etc)

Of course, coding this kind of thing is easy when you're asking someone else to do it...
Reply With Quote
  #13  
Old September 26th, 2006, 01:34 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drukman and Shooter Unearthed!

Randall:
Yeah, the version I sent you just had a test loop for level 3. It is fully implemented now. Also, I made weaponry move a little faster in general.

About mines: They are cloaked, you know. You want to see some real insanity? Try hitting 6 from the menu screen to go to the level 6 test bed (not on the keypad, the other 6).

Dogscoff:
You, good sir, are nuts! Heh.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old September 27th, 2006, 01:14 AM
TurinTurambar's Avatar

TurinTurambar TurinTurambar is offline
Captain
 
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
TurinTurambar is on a distinguished road
Default Re: Drukman and Shooter Unearthed!

I can't get past level 3 dammit.
__________________
Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
Reply With Quote
  #15  
Old September 27th, 2006, 10:41 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Drukman and Shooter Unearthed!

OK, played it a bit more. Sorry Fyron, i confess I posted my suggestions without actually playing it, so i didn't realise you'd already used several different races with their own abilities.

I do have another suggestion though: The game plays well enough using the num-pad for up/down/left/right and space for fire, but how about implementing the numpad diagonals as well, for extra killability? Would make it much more controllable.

Oh, and what do the little cargo bay powerups do?

Oh, and what does "Gauntlet" mean?

I like playing as the terran fighter: fast reload and high speed is *everything* in a game of this nature.
Reply With Quote
  #16  
Old September 27th, 2006, 02:53 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drukman and Shooter Unearthed!

I tried the diagonals, but the vertical movement speed was doubled if you pushed both up-left and up, for example. I could not find a way to prevent this. You can move diagonally by pushing two direction keys at once.

Cargo bays give you 50 points.

Click on Gauntlet and see. It is a game mode similar to Ed Marshall's shooter, where the game consists of ever-increasing numbers of enemy ships and the goal is to survive as long as you can.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #17  
Old September 27th, 2006, 05:45 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Drukman and Shooter Unearthed!

Um, can't you use boolean conditions to prevent that problem?

Code:

if (keyPressed(NUMPAD_7))
{
// exclusive or
if (keyPressed(NUMPAD_8) ^^ !keyPressed(NUMPAD_4))
{
vx = -sqrt(2);
vy = -sqrt(2);
}
else if (keyPressed(NUMPAD_8))
{
vx = 0;
vy = -1;
}
else if (keyPressed(NUMPAD_4))
{
vx = -1;
vy = 0;
}
}
...

__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #18  
Old September 28th, 2006, 01:26 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drukman and Shooter Unearthed!

The problem is that I don't know how to apply it to Game Maker.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #19  
Old May 1st, 2007, 10:36 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Drukman and Shooter Unearthed!

http://www.spaceempires.net/files/temp/SEShooter22.rar

Two new levels! Woo!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.