.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old April 19th, 2007, 05:54 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Any Man Advice

Each communion member takes encumberance individually. The relationship between encumberance and skill level is still not entirely clear.

This is a big deal if you're pythium, because it puts an absolute limit on the number of Enslave Mind spells that your communion masters can spam. No matter how many communion slaves you may field, each slave will take a minimum of X fatigue per spell, where X is their encumberance (4 for a communicant.) Thus, after 50 Enslave Mind spells go off, your communicants start popping, no matter what you do.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #22  
Old April 19th, 2007, 06:31 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Any Man Advice

Quote:
Ironhawk said:
Guys, the astral value of a slave is meaningless. Not sure why you are even talking about it. All they do is absorb fatigue from spells that masters casts, they have no impact on any of the spells themselves.
The master's magic skill affects how much fatigue he gets when casting a spell, but does not affect how much fatigue the slaves get. (dunno if added gems are an exception).

The slave's magic skill affects how much fatigue the slave gets when the master casts a spell - whether they drop dead sooner or later.
Reply With Quote
  #23  
Old April 19th, 2007, 07:04 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Any Man Advice

Quote:
MaxWilson said:
50 fatigue to each of the slaves, but they're S1 with a +1 bonus from being in a 3-slave communion so effectively S2. This is one shy of the S3 requirement, so the 50 fatigue allotment is doubled for each of them. Each one takes 100 fatigue.
Great explanation. I'll add what my testing showed on encumbrance:

The slave's encumbrance is added to the 50, so with enc 4 they'd take 108 fatigue in stead. And opposite, if they had astral skill 20 each one would only take 54/18=3 fatigue. (more realistic example: if the spell cost 20 total, the slave gets 5+4, so only need skill 5 to reduce it to 3. Easier done in big communions).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.