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April 18th, 2007, 05:30 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Quick Question concerning healing afflictions
I was hoping Pans were sacred, but sadly, they're not. White Centaurs are, but they won't do what I want-they use longbows and I'm looking for melee.
I'm trying to determine if there already is a heavy melee combat land or amphibious sacred unit in the game that heals itself and can be gotten in steady numbers (preferrably recruitable).
If not, if it's currently really difficult to get such a unit in numbers, it would then be a good basis for my "Reign of the Death-Toads" mod-nation.
I don't suppose there's a spell for summoning ettin mandragoras? I've never noticed one.
Oceania's calvalry sacreds are some of the nastiest units in the whole game. I used like 5 of them to conquer the entire ocean in one game, with neutral provinces set on 9 difficulty. Their only weakness-besides being water only- is they become unsacred if they lose their riders. Still not quite what I'm looking for, though-although they do fit the requirements.
I'll look into the Oreiad.
Thanks everybody, and if you find any news on this, please keep me updated.
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April 18th, 2007, 05:55 PM
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General
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Join Date: Apr 2005
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Re: Quick Question concerning healing afflictions
White Centaurs are most definitely melee. Spear and Shield, I think.
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April 18th, 2007, 06:14 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Quick Question concerning healing afflictions
I thought I read that they did in another thread where someone suggested giving black hearts to Dryads and Pans.
In any case, if you can remove the item, the affliction certainly does go away. The only item that comes to mind at the moment is the death charm that spreads disease. I use them quite a bit on harpies.
The more I think about it, the more I think the unit does keep the affliction if the item is cursed. Because harpies will not lose the affliction until the disease spreading item is taken off.
I will test to make sure, I love playing Pangaea anyway so I am sure I have a game to test it in.
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April 18th, 2007, 07:59 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Quick Question concerning healing afflictions
Yeah, but not their commanders, unfortunately.
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April 19th, 2007, 04:52 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: Quick Question concerning healing afflictions
vampire lords and wraith lords are summons that are immortal. hence, heal wounds.
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April 19th, 2007, 06:41 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Quick Question concerning healing afflictions
Quote:
HoneyBadger said:
Oceania's calvalry sacreds are some of the nastiest units in the whole game. I used like 5 of them to conquer the entire ocean in one game, with neutral provinces set on 9 difficulty. Their only weakness-besides being water only- is they become unsacred if they lose their riders. Still not quite what I'm looking for, though-although they do fit the requirements.
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Sounds like EA oceania... oh yes. Spear+lance+alicorn, and great other stats. As to losing their riders, it's still slightly better than death?
Look into MA oceania. The Trident lord (and trident knights) are sacred, amphiban (but lose 1 def on land), recuperating, expensive and powerfull. Capitol only, high enc(8) and only one attack.
Strong sacred recuperating commanders dont seem common enough to prevent you from modding another.
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