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  #11  
Old April 12th, 2007, 11:03 PM

MaxWilson MaxWilson is offline
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Default Re: Bidding on Nations

Quote:
Gandalf Parker said:
Someone needs to come up with a way of enforcing it and paying off. There is a "god reader" in the works which would allow the host to verify that a build actually didnt use their bid points. But for the other methods Im not sure how they handle it.

Both of the methods I proposed at the top of this thread require making a custom mod and that (as I understand it) requires sending the mod to everybody. It's plain text so as long as bids are made public after everyone's submitted, and as long as bids aren't incredibly complex, anyone who wanted to would be able to verify that e.g. C'tis's Sauromancers have Earth instead of Water randoms in accordance with the "Packed Earth" theme chosen by Bob, who is playing C'tis. I could be wrong, maybe only the host needs to have it, but if so he just has to post the text of the mod somewhere public as The Rules for this particular game.

This approach would be a non-starter if modding weren't so transparent and easy in Dom3.

-Max
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  #12  
Old April 13th, 2007, 07:16 AM

MaxWilson MaxWilson is offline
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Default Re: Bidding on Nations

Okay, retraction time. It turns out the spear-carrying Vanir Huskarls I've been using as an example of useless units aren't nearly as useless as I thought. They have Defense 16, not 12. That's close enough to the Hirdman's 17 that I can buy Dedas' argument about spears repelling attacks. Therefore, I hereby retract the allegation that the spear-Huskarl is useless.

-Max
Having a lot of fun with C'tisian Sauromancers in SP at the moment...
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