Re: Fighters
A couple of months ago I was ambitious and was able to come up with about 8 unique fighter strategies (Fighter, Fighter/Attack, Interceptor, Pursuit, Bomber, ECM Fighter, Kamikazee, and CAS) and then realized that I could only do this from the ingame Strategies window which meant every new game required me to put these back in, not the Default Strategies Data File. Of course there was no way for the AI to use them. But for the player they were great and it was neat to actually see Fighters only attack other Fighters, while Bombers left everything else alone and headed for their desired target type. Interceptors stayed with the fleet fending off fighters that broke through the fighter screen, and Pursuit sped off for the fighters or fast ships that tried to make a run for it.
However, I posted this in the Balance Mod post as well, but I can't change or add any new strategies from the ingame screen as some of the items I wanted to change are locked like attack range and damage percent or what percent of damage could be taken before they retreated. In noticed this once I installed the 1.33 patch and the BM 1.05. Not sure which one of these made this change that doesn't allow some of the Engage Distant, Damage Amount, and Retreat Settings to be changed from the default.
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