.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 23rd, 2007, 10:36 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Aran and Silent Seas without recruitable indies

Well the title pretty much says it all. The file attached contains two map files that should be put into the map subfolder as normal.

I did this partly to see if it improved the AI (it does seem to have a little bit, but I haven't made extensive tests) and partly because I was sick of nations that supposedly lack cheap troops or archers or whatever getting them after a couple of turns conquering. You can still get strange indy stuff via sites, mercenaries etc

I've played a couple of games and IMHO it's more fun fighting a genuine marignon army than 3 marignon casters, 3 men at arms and 300 assorted light infantry and indy archers. I suggest you give it a quick go and see what you think.
Attached Files
File Type: zip 506647-No indy recruit maps.zip (4.0 KB, 159 views)
Reply With Quote
  #2  
Old March 23rd, 2007, 12:12 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Interesting concept. I'm glad I found out how to disable indies.
Reply With Quote
  #3  
Old March 23rd, 2007, 12:26 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

THANK YOU!

#poptype 89 means no recruits but random defenders? I wish I had known about this a lot earlier. *Sigh* So many wasted hours spent on editing maps and making mods...

I guess this means I'm going to have to come up with another award graphic for you now?
Reply With Quote
  #4  
Old March 23rd, 2007, 12:48 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Any poptype above 87 will result in no recruitables.

The way it works is that on game creation, defenders are randomly assigned according to the radnomly determined poptype. THEN, map file is parsed, and #poptype commands overwrite the random poptype but defenders stay.

There was a thread a couple of months ago around the time the Magic Site DB came out where map scripting was discussed and I posted it there. Looks like you missed it then.
Reply With Quote
  #5  
Old March 23rd, 2007, 12:50 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Hahah. It was Edi who originally pointed this out, I just applied it to a couple of the maps.

So all thanks go to Edi ;]

I'm starting to think no recruitable indies is basically more fun in SP. I keep expecting to run into some huge problem with it, but so far,.. well as I said fighting AI armies actually made of their national units is refreshing.
Reply With Quote
  #6  
Old March 23rd, 2007, 02:18 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Yep, seems I missed that discussion back then.

This one's for you Edi.

Reply With Quote
  #7  
Old March 24th, 2007, 12:43 PM
Londo_Mollari's Avatar

Londo_Mollari Londo_Mollari is offline
Private
 
Join Date: Mar 2007
Location: France
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Londo_Mollari is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Hum, didn't saw the original post, but this concept could be used to do a victory points maps with a capital for most indies and of course the magic sites would be more valuables.
Hard to balance imo but surely very refreshing.
Reply With Quote
  #8  
Old March 24th, 2007, 02:33 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Thanks, Wauthan!

The original topic where this came out.

The actual post. The discussion following that could be useful to someone.
Reply With Quote
  #9  
Old March 24th, 2007, 04:24 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Aran and Silent Seas without recruitable indie

Since Sombre already did all the "gruntwork" it was pretty easy to make recruitless versions of all the maps. I've attached NI versions of Edi's edits of the Cradle of Dominion and Parganos, to save a bit of time for the rest of you.
Attached Files
File Type: rar 506895-NI Edi Fix Maps.rar (8.5 KB, 97 views)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.