Re: even maps
I've done this a couple of times - the problem is, the maps look *ugly*, because there are a lot of non-symmetrical sprites (like those little crystals, and the ). Now, if you added an option to do this to a RMG and *then* add sprites after it was done (which ought to be possible with Paradox' RMG) that would be much preferable.
I could also write a trivial script to do the rotations as a post-processing step, of course - but that seems silly when you could built it into the RMG.
Making the sites "fair" (by making them match) is silly unless all four positions play the same nation; since if the joint mix of sites favors one site type over another....
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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