.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 8th, 2002, 09:33 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default SEIVG Q

I have a question regarding Space Empires IV gold for anyone who might know. Are there any changes to any of the Data files other than the addition of new comps system types and what not? Like would the current components and system and sector files still be compatable?
Reply With Quote
  #2  
Old January 8th, 2002, 12:10 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SEIVG Q

Yes there are changes. The changes were posted in another thread, but I could not locate it. Tampa Gamer or Mephisto should know what they are.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old January 8th, 2002, 01:33 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: SEIVG Q

IIRC these files were changed/edited:
1. Components.txt
2. DefaultStrategies.txt
3. Settings.txt
4. DefaultDesigntTypes.txt
5. VehicleSize.txt
6. TechArea.txt
7. CompEnhancement.txt
8. Default_AI_Design_Creation.txt
9. Default_AI_Research.txt
10. Default_AI_Construction_Vehicles.txt
11. Default_AI_Strategies.txt
12. AI Race Files
13. All AI_Fleets.txt files
14. QuadrantTypes.txt
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #4  
Old January 8th, 2002, 05:40 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: SEIVG Q

Zero, Mephisto is correct about the files changed. Almost every pre-gold mod needs tweaking to work correctly with the gold Version. A lot of modders put in some serious overtime in order to make their mods "Gold Compatible" for inclusion on the CD. One of the nicer features that MM has included in the Gold Version and will include with all future patches is a separate "history.txt" file which documents the changes to the data files in order to help the modders out.

-TG

[ 08 January 2002: Message edited by: Tampa_Gamer ]

__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #5  
Old January 8th, 2002, 11:05 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SEIVG Q

Dang...

I wanted to start working with some of my ideas I've recently had, but I have no idea how the files have changed. I'll just have to wait till gold.
Reply With Quote
  #6  
Old January 9th, 2002, 12:27 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEIVG Q

Don't worry about the gold changes just yet:
You can get most of your play balance settled with SE4 classic, just remember to save a place in the mod for drones (ship-like components, Warping, can only "attack", can be carried by ships & planets, hit by PD, etc).

Given a core mod, it is quite straightforward to Goldify it (though extra tweaks are inevitable given new options ).
Reply With Quote
  #7  
Old January 9th, 2002, 12:27 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: SEIVG Q

Zero, go ahead and start. The key word is that they will require "tweaking" not "substantial changes". Most of the changes you will be able to cut/paste from the new files into your modded files.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #8  
Old January 9th, 2002, 05:01 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SEIVG Q

Actually, I was planning to do some drone work too. I was thinking about redesigning them so they are missiles, then remove missiles. Add new components specificaly for drones. I think it would be a cool mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.