.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 8th, 2002, 04:02 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: Intel useless?

Are you suggesting that intel defence sollects over time. So i could be storing it up forever and it would take someone years and years of projects to remove it? Why 6 million. And also if you have say 3 Intel III level projects can do they do protection even if you dont' spend points on them, they are just almost complete. I don't really understand this whole intel defence deal.

Thanks
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #12  
Old January 8th, 2002, 04:46 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Intel useless?

Given 12 projects of Counter Intel 3 (500,000 points), when they're filled up, that's 6 Mil points.

You don't have to be actively adding to a CI project, it just has to have points stored in it.
If a CI project is completed (overflowed), that is a bad thing, and you lose your stored points.
If you don't overflow the CI project, the points will remain in place until enemy ops hit.
Each blocked op uses up some of your storage, and when your defense is empty, the enemy's projects will start to succeed.
Enemy attacks cannot slip through the defense unless the defense supply is either; less that the offense cost, or maybe zero.
Reply With Quote
  #13  
Old January 8th, 2002, 07:28 AM
Slaughtermeyer's Avatar

Slaughtermeyer Slaughtermeyer is offline
Corporal
 
Join Date: Jul 2001
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Slaughtermeyer is on a distinguished road
Default Re: Intel useless?

Does the 20% bonus get doubled and tripled for CI2 and CI3 projects? In other words, if you apply 100,000 points to CI3, does it defend as 320,000 or 360,000 points?
__________________
Click here for "Hell No, We Won't Go" video.
Need an outlet for your sadistic impulses? Join the IDF!
Click here for the silenced side of the Mideast conflict (more here). Remember the USS Liberty and the Lavon Affair.

Click here and here to find out how close the George Washington Bridge came to being blown up on 9/11.

"For the wrath of God is revealed from heaven against all the iniquity and wickedness of men who unjustly suppress the truth." - Rom. 1:18
Reply With Quote
  #14  
Old January 8th, 2002, 07:36 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel useless?

Wait wait wait: Counter Intelligence 2 and 3 increase the intel you can store and they boost your counter-intel strength? Isn't that a bit of over-kill?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old January 8th, 2002, 05:45 PM

Krakenup Krakenup is offline
Corporal
 
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Krakenup is on a distinguished road
Default Re: Intel useless?

quote:
Originally posted by Slaughtermeyer:
You're basically correct, counterintel level 2 doubles the effectiveness of intel points assigned to it, and counterintel level 3 triples the point value assigned to it.
This is the first time I've heard this. I don't believe that it is correct. I think that the higher levels of CI just increase the amount of points that can be stored per project.
Reply With Quote
  #16  
Old January 8th, 2002, 07:14 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Intel useless?

Intel is a game of patience.

If your playing against the computer just 'null' it out and build all counter intel 3 and do not waste the time on it. ( say perhaps 5% of your facilities should be intel )

But if your playing in a PBW or the upcoming tcpip games against other players then you have to decide if you want to follow the 'null' or actively engage in the game of intel.

Intel greatest strenght is to use it against people who you are allied with, or to gang up on a mutual enemy and overwhelm their defences.

It does come down to number crunching in the end.

But perhaps some random events can be added to change the numbers game and add an element of chance into intel?
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #17  
Old January 8th, 2002, 07:49 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Intel useless?

quote:
In other words, if you apply 100,000 points to CI3, does it defend as 320,000 or 360,000 points?
That would be majorly unbalancing.
The 20% bonus means that for every 100,000 points you put into a project, your enemies must use 120,000 points to defeat you.

AFAIK, the only advantage of CI 3's over CI 1's
are:
a) They store more points before overflowing
b) They might be required to protect against tech level 3 projects (but I'm not sure about this)
Reply With Quote
  #18  
Old January 9th, 2002, 02:16 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Intel useless?

quote:
AFAIK, the only advantage of CI 3's over CI 1's
are:
a) They store more points before overflowing
b) They might be required to protect against tech level 3 projects (but I'm not sure about this)
ISTR that there's at least one upper level intel project that costs more points than CI 1 can store.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.