.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 5th, 2002, 06:23 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Looking for help in SCRIPTING

Hi all.
Eventually i am almost finished with my TechnoLogic racestyle, and as far as i can see it is a promising almost-good AI.
Now what i need is to improve the AI scripts.
I've done a lot, but still im not satisfied with overall progress, and construction and research scripts are just beyond what i can mod too well.
Anyone cares to help me with some suggestions?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old January 7th, 2002, 06:50 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Looking for help in SCRIPTING

I might be able to give you a hand. What are the characteristics of the race, and how do you want them to develop? Are they more of a peaceful race that will concentrate more on infrastructure research early on, or are they a more warlike race that will spend more time researching weaponry and other combat related studies up front. Obviously, there is a mix in the research either way, but there can be major differences in the research path.

Other factors would be:

Are they going to be heavy into fighters, or they more into using heavy ships?

Will they try to build marines to try to capture planets, or will they just wipe out opponents worlds?

Will they want to try to capture enemy ships using boarding parties?

What mix of weaponry do they try to get on their ships?

There are more factors as well, but as you can see, you need to have a good idea of how the race is going to develop in order to make a good research and build plan.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #3  
Old January 8th, 2002, 06:37 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Looking for help in SCRIPTING

Actually most racial scripts are already done.
My only major problem are the Research scripts, with both construction scripts being a lesser but still a problem.

I have done some work on these but they obvioulsy could be tweaked.
I do not need ships beyond the Cruiser too much, and also i am beginning to like the fighters.

The race is looking promising though. I have tried to do NoAdvancedTraits and succeed in this pretty much.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.