\"Berzerker\" Society-Type in Captain Kwok\'s Balance
It doesn't seem like a very viable society type, though I like the idea. It gives penalties to so many other things, and the boosts it gives are kind of meagre. But this is just how it seems to me. Often I find that better technology or an edge in damage%/defense% is inferior to a numerical advantage, so it seems like any penalty to industry should grant a heftier boost to damage than just %10. In addition to more damage, what about an experience bonus too?
And of course the same ideas relate to the "Warrior" society-type.
Maybe I'm wrong and you have tested it better than this! This is just what it seems like.
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