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February 3rd, 2007, 03:52 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: SemiRandom project beta release / announcement
You can strip out comments if you wish, but I'd prefer to keep them.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 3rd, 2007, 05:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: SemiRandom project beta release / announcement
comments in the .map file arent such a problem anymore since players dont have to have the map file to play.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 3rd, 2007, 07:59 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: SemiRandom project beta release / announcement
As far as peeking goes - since it's impossible to prevent peeking (for anyone who has the map file, anyway), I prefer to simply publish the map file, make sure it is easy to read and peek.
OTOH, I can see how people might prefer to be surprised. I know this might be (a lot) of work, but would an execution flag that strips comments be possible?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 3rd, 2007, 08:19 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Thanked 194 Times in 94 Posts
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Re: SemiRandom project beta release / announcement
Either option would be a flag set in the config file prior to execution. I will leave the comments alone unless somebody changes my mind.
Any opinions on the whole Era filter question?
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February 3rd, 2007, 08:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SemiRandom project beta release / announcement
era filter might be a good idea but be sure to allow for "I dont care" as probably a default.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 10th, 2007, 02:36 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: SemiRandom project beta release / announcement
Just a quick update. I am just coming out of a week long bout with the flu, so I have not made much progress. Currently playing a game on a modified random map and enjoying it very much.
One thing that I see that needs some attention is how to handle starts. I would like to add an option for the program to add start positions. It already marks any predefined start positions as off limits for modification, but when the game assigns starting positions, it could be right next door to a particularly tough special province. So if anybody could point me to a simple, efficient algorithm for placing start positions appropriately on an existing map using only information available within the .map file (not the image x,y coords), it would save this mathematically challenged hack from trying to reinvent the wheel. Currently looking at different path finding algorithms for inspiration.
Regardless, I will try to upload the latest version some time this weekend for anyone interested.
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