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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old January 30th, 2007, 03:43 PM
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Psientist Psientist is offline
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Default Re: Modder\'s Guide

Frank - yet, "Banish to Inferno" behaves, and shows, as a weapon that can be assigned to a pretender by a mod. The curious part, to me, is if "Banish to Inferno" was never established as an actual weapon itself.

Edi - Thanks for your work. It's nice to have developers actively participating in the forums.
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  #32  
Old January 30th, 2007, 04:06 PM
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Default Re: Modder\'s Guide

A lot of weapons are essentially special effects. Some weapons, like Magebane, are physical weapons that also have other effects when they strike a target. Magebane has Unconsciousness, which deals a metric ton of armor negating stun damage and has an additional effect of its own called slay magic, which theoretically could have another effect and so on ad infinitum. You can also construct infinite feedback loops by making two weapons have each other as additional effects.

Also, I'm a developer since when and did somebody remember to tell JK and Kristoffer? I wasn't even on the bloody beta test team, or else this project would be MUCH farther along than it is right now.

The weapon and units bug list I'm going to post after I'm done is going to be murder on the IW guys...

Edi
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