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January 22nd, 2007, 05:17 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Magic Scale
What's the main difference of taking
+1 magic (bonus +1 to research per mage)
cost=40
Versus
+2 magic (bonus +1 to research per mage)
cost=80
or +2 Drain versus +1 Drain.
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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January 22nd, 2007, 05:33 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Magic Scale
Magic 2 and Drain 1 are just dump.
You just take either +1 magic (+1 Research) or +3 magic (+2 research).
On drain you stay with neutral scales or go for 2 drain instead.
I'm a fan of this. In dom2 you got for Magic 3 a +3 Research bonus and this was too good in my eyes.
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January 22nd, 2007, 05:49 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Magic Scale
Err... IIRC the difference between magic+1 and magic+2 is that in magic+2 you get another -1 to MR.
Same for drain (only +1MR)
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I'm in the IDF. (So any new reply by me is a very rare event.)
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January 22nd, 2007, 08:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Magic Scale
It is supposed to affect your spell casting, not just your research.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 23rd, 2007, 02:10 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Magic Scale
I believe that fatigue cost is +/-10% per drain scale, but I'm not sure how it might round. I'll do some experiments when I get back next week.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 23rd, 2007, 03:53 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Magic Scale
Does the fatigue cost and the magic resitance affect both you and your opponet equally. To me that +1 resitance you get with drain sounds like a good thing, because if it is in your dominion, you are likely the one being attcked.
And how is the loss of fatigue for a magic scale supposed to help you, if the enemey gets the same bonus?
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January 23rd, 2007, 08:44 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Magic Scale
Well if you're very magic heavy and plan to have lots of mages, you might take a strong dominion and a strong magic scale and try to spread your dominion ahead of your armies so your mages will have an easier time of it. If you have more mages than him, the advantage is greater for you. Also if you have lots of astral or death magic (which often have to overcome magic resistance) and your opponent has say fire magic (which isn't affected by magic resistance), a high magic scale is again more useful for you than for him. If you're worried about the magic resistance of your own men though, drain might be better.
Playing Ermor makes this a difficult decision, since research is pretty critical, but taking drain protects your undead from banishment in your own domain.
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