.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #11  
Old January 13th, 2007, 06:06 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

Aye, it wouldn't be terribly hard. Neverwinter Nights 1 and 2 both have support for external databases and such. You could have the program receive information from the Dom3 game file each turn, then have that info written to the database and NWN can make a call to that database once a day (or whatever the quickhost for the dom3 game is set to) and update the world accordingly.

I imagine the main benefit on the NWN end would be a dynamic world that changes according to the players moves in the DOM3 game. Such changes would include changing the guards at certain cities to match who is controlling the "province", have random events that happen in game happen in the NWN module as well, possibly even making it rain or snow in certain areas according to if it was raining and snowing in the province during a battle.

If the program could write to the Dom3 turn file, you could have the players in NWN affect the server by their actions in game. Say a roleplayer completes a dungeon and finds a Thistle Mace amongst the loot. He takes the loot to the proper person in town and presto, next turn the owner of that province finds a thistle mace. This example may be a bit more than what turn file manipulation programs can do currently but you get the idea.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #12  
Old January 13th, 2007, 06:45 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

Another left-over project from Dom2 was a changing world-map. The DomMap generator for Dom2 allowed creating a map and then creating another version with the same "seed". I was going to pick a favorite map and then create an empty shell version that only had two colors (land and sea) and the boundarys. Then I would see if I could track the game actions from the game logs and have a web display of the game map where every province was colored to show who owned it.

It can still be done with Dom3 but it would be more work to create the empty shell version of the map.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #13  
Old January 13th, 2007, 09:47 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

That is a very cool idea. I am guessing the players could just go to a website and see the current war status by viewing a clone map of the ingame map? If that is the case, very cool
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #14  
Old January 14th, 2007, 05:26 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

Quote:
Twan said:
Logically, if it was an accident to boost an unit more than it should be, making lots of these units is to be seen as some kind of bug exploitation, and the player who has spend his gold trying to exploit a bug has no reason to be refunded.
No, the problem comes not from exploitation, but from misunderstanding. What if the host accidentally boosts the value of a unit more than it should be. And then one or more players invest in it because they legitimately think its a good deal. But then when the unit is deployed against other players they object, perhaps with good cause. What then? How can you get out of that situation without screwing someone over?

It is a problem that doesnt exist in normal games because there is only one mod, ever and everyone agrees to it. But when you have a single person making changes to the mod on the fly you very much run the risk of unbalancing the game and producing hard feelings all around
Reply With Quote
  #15  
Old January 15th, 2007, 08:36 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

Near all online games organized/animated by someone/a company having the power to change things (artisanal pbems of all kinds, MUDs, MMOs, NWN Shards, moddable FPS/RTS servers...) may have this occasionnal "problem" of debates about balance and situationnal nerfs and it has never made these games unpopular. If this kind of game is launched using the Dominions engine it should just be clear that the game will be "a masterized game using the dominions engine" (and rules/fixes decided by the gm to preserve the interest of this particular game) and not just "dominions". Then players may want or not to test a game of this genre.
Reply With Quote
  #16  
Old January 15th, 2007, 05:52 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

Yeah, fair enough
Reply With Quote
  #17  
Old January 15th, 2007, 06:09 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: The Masterized Game / Evolutive mod concept

Quote:
Twan said:
Near all online games organized/animated by someone/a company having the power to change things (artisanal pbems of all kinds, MUDs, MMOs, NWN Shards, moddable FPS/RTS servers...) ..snipped..
Excellent post Twan.
And I expecially like your list of examples (altho Id have put UO shards instead of NWN shards).
Ive been admining online worlds for decades and I fully agree that this is an old old topic. In fact, I jumped into the thread partly because its a subject that is alot like a project I did on a MUD, and I was curious that it looked as if it could be done for Dom3 also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.