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  #11  
Old January 6th, 2007, 08:21 PM
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Default Re: Orcs, goblins and humans?

The most important difference between modern fantasy concepts and the ones expressed in Dominions and mythology, is that, if you're just a little different from a normal, everyday, Joe-schmoe human, you're likely to command powerful magical forces. Dwarves have them, goblins have them, if there were orks in the game, you can bet they'd be rockin' the blood-magic. Races also tend to be a little smarter and a lot more interesting and varied than you'll find in the pages of the "average fantasy novel". You need to be smarter, even when you're a goblin, because if you're not, your nation, kids, friends, house, and god are toast. And yes, the hero still always wins, but sometimes the hero is a demon-cannibalizing mutant samurai.
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  #12  
Old January 6th, 2007, 11:31 PM
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Default Re: Orcs, goblins and humans?

I really want to mod the heros for yoni into characters from such as inuyasha. It is my secret shame.
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  #13  
Old January 6th, 2007, 11:36 PM
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Default Re: Orcs, goblins and humans?










now we all know.
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  #14  
Old January 7th, 2007, 06:13 AM
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Default Re: Orcs, goblins and humans?

Faenaris -- as everyone else has already convinced you -- the national variety (and variety in general) in Dominions 3 will be more than enough to sate your desire for fantasy. If still you really want that Warhammer-esque experience, I've produced four relatively-balanced nation mods based on Britannia/Empire, Wood/High Elves, the Vampire Counts, and the Dwarves. You can find 'em in the mods sub-forum on here once you get the game. Have fun playing!
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  #15  
Old January 7th, 2007, 07:18 AM

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Default Re: Orcs, goblins and humans?

Ooooh, interesting, zepath! I'm gonna download those and play them after I tried the "vanilla" version of Dom 3. But I will most certainly try them.
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  #16  
Old January 8th, 2007, 05:32 AM
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Default Re: Orcs, goblins and humans?

(Sorry if I missed a post that makes mine obsolete)
There was a mod for Dom2 which featured 2 full-fledged orcish tribes, with a bit of work I'm sure it can be adapted into Dom3 and you can have your Orcish Experience (TM)
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  #17  
Old January 8th, 2007, 03:36 PM

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Default Re: Orcs, goblins and humans?

Quote:
PDF said:
Quote:
PrinzMegaherz said:
For me, the biger Bakemono just look like orcs in samurai armor
Uruk-hais !

Wish_for_Blood_Slaves,
Sidhe will be back in the next patch I suppose, already most units are in the game (near id 1650, mixed with Lanka)
I played a ME "Cradle of Dominion" game with only recruiting Dai-Bakemos as a personal constraint. Yeah, it pretty much played like I'd expect an Uruk-Hai faction to.

(Favorite bit: Army of Dai-Bakemo longbows vs. army of Man longbows. Although watching inconcievably large Pangean hordes break on knots of disciplined infantry was heart-warming.)
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