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  #21  
Old January 4th, 2007, 06:30 AM

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Default Nice loops

Very clever idea loops. Wouldn't help with the headache of moving mages around hunting for areas they havent searched yet (or casting around) But very good.

Maybe if possible the troops could take a month to arrive from an adjacent areas.
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  #22  
Old January 4th, 2007, 11:52 AM
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Default Re: Nice loops

I like that idea also. In fact, if it was too much overhead to gather from neighbors, I wouldnt even mind if it worked for just the province he was in. Seems thematic to me and would definetly cut MM.
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  #23  
Old January 4th, 2007, 03:28 PM

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Default Re: Nice loops

MM?
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  #24  
Old January 4th, 2007, 04:16 PM
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Default Re: Nice loops

micro management
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #25  
Old January 4th, 2007, 04:49 PM
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Default Re: Nice loops

Sorry, MicroManagement.
The tiresome endless do-the-same-thing kind of things that make a game drag toward the end.

Its a continual subject. On one hand people argue that they are the pretender-God and wouldnt micro-manage their empire down to petty things like assigning troops to each commander. Then they argue that they feel they should be able to direct every action in combat.

obviously its going to end up being someplace in the middle
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  #26  
Old January 4th, 2007, 05:09 PM
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Default Re: Nice loops

Quote:
Gandalf Parker said:
Sorry, MicroManagement.
The tiresome endless do-the-same-thing kind of things that make a game drag toward the end.

Its a continual subject. On one hand people argue that they are the pretender-God and wouldnt micro-manage their empire down to petty things like assigning troops to each commander. Then they argue that they feel they should be able to direct every action in combat.

obviously its going to end up being someplace in the middle
It does not after be. The very best games allow the player to choose, wether they wish to micromanage everything or just make the big decisions or somewhere inbetween.

Games are all about enjoyment and fun really so game designers should try to make a game as customizable as possible.

Of course I am sure they would point to how much you can mod the game, as an example of giving a player many options.
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  #27  
Old January 4th, 2007, 05:44 PM
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Default Re: Nice loops

Well as far as the combat, thats pretty locked in. The game wouldnt easily support management of combat without becoming a completely different kind of game.

As far as the rest, the devs do listen and accept many ideas. This one sounds reasonably possible.
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  #28  
Old January 5th, 2007, 04:04 PM
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Default Re: A simple improvement

Quote:
Loops said:
Configuring auto-marching orders for troops sounds nice, but it isn't really thematically consistent with the rest of Dominions where commanders are required to really get troops to do anything.

Hey Loops - are you the same guy who has 32 victories and no defeats on Land of Legends? Have to say, I hate you man - there's no way I can ever get a better rating than that (even not taking into account the fact that there's someone online in this game about once in a blue moon)...
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  #29  
Old January 5th, 2007, 06:33 PM
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Default Re: A simple improvement

lol, hi PhilD, yes this is the same Loops. Sorry, I got kinda burnt out on LoL and decided to quit while I was ahead. My record isn't nearly as impressive as all the wins that others have piled up in the meanwhile anyway - I just started with a lucky streak.
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