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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old November 7th, 2006, 08:45 AM

fmunoz fmunoz is offline
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Default Re: I can\'t extract the sprites from the .exe

Some time ago I created a gimp perl plugging to extract the dominions:PPP images from the files.
I was able to get the item files almost pefectly, they just were stored with no compression, 1 byte per pixel using 2-3bits per colour channel (or just got lucky with the colours).
IIRC the unit files had some sort of pallette and a kind simple of RLE. I got the centurion (was the 1st one) mostly ok from the 1st army.trs file, the other files used another set of colours.
The script got lost in a format&write-wrong-partiton accident so was never posted anywhere...
So start your hex editors to check the files and show your ninja coding skills.
http://en.wikipedia.org/wiki/Run-length_encoding
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  #12  
Old November 7th, 2006, 11:29 PM
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Default Re: I can\'t extract the sprites from the .exe

Quote:
Kristoffer O said:
They are army.trs etc. It is no conventional format and is only used in JK's own program spooky sprites. I don't know anything about formats, but I suspect it might be difficult to extract them. It is possible to make tga's from the sprites in spooky, but I'm not sure if you can extract a whole bunch at a time. If so I could probably make a library of tga's for modders.
Quote:
http://groups.google.com/group/comp....2?dmode=source
You may now create a picture containing all sprites.
If it's possible to create a single image containing all the sprites, that could be a quick and simple way of providing all the sprites for modders and would be entirely sufficient (especially if lateral offsets in each sprite are preserved or somehow inferrable) in my opinion - modders can crop out individual sprites as needed.
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  #13  
Old November 8th, 2006, 05:41 AM
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Default Re: I can\'t extract the sprites from the .exe

http://www.btinternet.com/~AnthonyJ/.../falcextn.html
Quote:
tc sprite x,y,n,scr,spr
This instruction draws a sprite created with Spooky Sprites (by Johan Karlsson - [email protected] ) in true colour mode. X and Y are the co-ordinates at which to plot the sprite. N is the number of the sprite to draw. SCR is the address of the screen, and SPR is the address of the sprite bank.
Spooky Sprites v 6 available from here:

http://www.btinternet.com/~AnthonyJ/..._download.html


Anyone knnow anything about Atari? This is your chance to prove its power!
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  #14  
Old November 8th, 2006, 08:49 AM
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Default Re: I can\'t extract the sprites from the .exe

The download URL seems broken. Does anyone have the file?
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  #15  
Old November 13th, 2006, 03:53 PM
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Default Re: I can\'t extract the sprites from the .exe

Has anyone explored this further? This approach would be MUCH better then my planned automated screen shot capture method.
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  #16  
Old November 13th, 2006, 04:21 PM
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Default Re: I can\'t extract the sprites from the .exe

I guess everyone is hoping KO will come through and save us all the trouble
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  #17  
Old December 14th, 2006, 08:38 PM
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Default Re: I can\'t extract the sprites from the .exe

spooky4.lzh extracted and re-packed into spooky4.zip.

Anyone up to launching this old, old version of Spooky Sprites and seeing what happens?

Found from here:
http://www.umich.edu/~archive/atari/Falcon/Graphics/
Attached Files
File Type: zip 479523-spooky4.zip (84.6 KB, 124 views)
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  #18  
Old December 15th, 2006, 12:28 PM
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Default Re: I can\'t extract the sprites from the .exe

If someone is able to get this software working well enough to extract 1 sprite I can probably build a macro that can automate mouse movement, clicks and sending keys to the program.

So assuming you have to manually extract each sprite (vs having some kind of batch command) I could likely setup something to "batch" it.
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