.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #41  
Old April 23rd, 2004, 01:29 AM

sube sube is offline
Corporal
 
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
sube is on a distinguished road
Default Re: Modding feedback wanted

And do we have 1-hand and 2-hand for weapons modding?
Reply With Quote
  #42  
Old May 9th, 2004, 12:03 AM

wombatsSAR wombatsSAR is offline
Private
 
Join Date: Apr 2004
Location: Univ Wisc - Madison, USA
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
wombatsSAR is on a distinguished road
Default Re: Modding feedback wanted

One command I've not found is the equivalent of "air shield/missile shield". Right now, I've resorted to using "ethereal", which is mostly unsatisfactory.

And to add to the chorus, modding of themes and sites would be convenient, ability to restrict units to capitols or sites, the "usepicture" command for us artistically challenged... Basically, if it can be done already in the game, then being able to modify it to fit the nation/character concept should be available.

Something new? Well, the "addretinue" suggestion was cool - somewhat equivalent to the Etherlord or a troll lord. I'd like to implement something equivalent to a panthyon - more or less multiple gods/pretenders for a nation. hmmm, priority interrupt ... oops.
Reply With Quote
  #43  
Old May 9th, 2004, 01:42 AM

Darryl Darryl is offline
Corporal
 
Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Darryl is on a distinguished road
Default Re: Modding feedback wanted

I don't know if anyone has mentioned this, but how about the ability to apply certain mods only to certain nations. So for example changing spell costs for Man, but having the spell costs normal for other nations in the game. Or changing research for one nation (or more), but not for all nations.
Reply With Quote
  #44  
Old November 16th, 2006, 03:05 AM

Tiwaking Tiwaking is offline
Private
 
Join Date: Mar 2006
Location: New Zealand
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Tiwaking is on a distinguished road
Default HELP :(

Quote:
Nagot Gick Fel said:
(3) Missing commands:
#researchbonus (+/- bonus)
#skeptic
<small>[ March 05, 2004, 15:49: Message edited by: Nagot Gick Fel ]</small>
#researchbonus now exists BUT #research or #researchability does NOT. The only way I can make a unit which has the research ability and no magic ability(like Arcoscephale Golden Age Philosophers) is to overwrite the units with the existing research ability

The same is true for the #skeptic domain lowering ability

I know Dom3 is out, but I like Dominions 2 better. Is there an answer from the Pretender gods to my plea?
Reply With Quote
  #45  
Old November 16th, 2006, 06:11 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: HELP :(

In Dominions 3, both can be done by copying (#copystats "Skeptic") the units in question.

As far as I know, Dominions II isn't going to get any more patches. No new patches were made after development of Dom3 started. Most vocal members of the community have already embraced Dominions 3, too, and it seems most modders have done so as well.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.