Quote:
Lord_Shleepy said:
It seemed like SEIV was using the whole 10% each turn tho...or something close to it.
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SEIV by default checked for population growth every turn, using (Reproduction_Rate / 10)% each turn, rounded up. So, if you had a colony of 20M, and reproduction of 10%, on the next turn the population would grow by 20M * 1% = 0.2M, rounded up is 1M. So, with low populations, growth always happens at 1M per turn, unless the reproduction rate is 0%. That would skew reproduction rates really high for those colonies.