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  #11  
Old October 25th, 2006, 12:46 PM
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Default Re: SEV Sphereworld construction

Quote:
StarShadow said:
Well, I couldn't select it (the ringworld), so it was difficult to impossible to build anything on it, or do much of anything with it, really. I couldn't park any ships over it either.
That's odd. It works perfectly fine for me.

Or wait a minute...I haven't tried building a ringworld. I built a sphereworld and thatworks just fine. If I get some time today I will test out a ringworld to see if it works ok for me.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #12  
Old October 25th, 2006, 08:40 PM
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Default Re: SEV Sphereworld construction

I've been successful in building/colonizing both ring and sphereworlds. Although I did have trouble getting the colonizer to colonize the sphereworld (it took several tries).
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #13  
Old October 26th, 2006, 10:13 PM
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Default Re: SEV Sphereworld construction

I'd appreciate if someone would post the designs for the ships they used to create Sphere/Ring worlds, where in the system they placed them, system composition and such. Just want to see what I'm getting wrong (like does star size matter?).
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  #14  
Old October 27th, 2006, 03:05 AM
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Default Re: SEV Sphereworld construction

In a full tech game:

1x Baseship w/ master computer, 4 engines, ringworld placement generator (or sphereworld placement generator)

5x (or 10x) Baseship w/ master computer, 4 engines, hyper-dense cables

5x (or 10x) Baseship w/ master computer, 4 engines, gravity plating

Send all ships to a sector with a star. You must have no other ships or colonies near (I think within 6 sectors) of the star. Select the ship with the placement generator, choose the stellar manipulation icon, choose construct world. The ring/sphereworld should appear. Note that you'll have to send a colonizer to actually use the world.

Star size shouldn't matter, but I doubt it would work in a system with more than one star.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #15  
Old November 1st, 2006, 04:25 PM

Shinhan Shinhan is offline
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Default Re: SEV Sphereworld construction

So, I must use Baseship?

B/c I put it all on Starbases and construct sphereworld didnt work. (also full tech game)

Good thing I use autosave >_>
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  #16  
Old November 1st, 2006, 05:54 PM
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Default Re: SEV Sphereworld construction

So, I put all the stuff on baseships with movement then it worked fine. I figured out what I was doing wrong though. I assumed it would just create the sphereworld when in fact I had to select a hex to center it in.

I am pretty sure if you stick everything except the placement generator on starbases then stick the placement generator on a baseship and give it an engine it will work. Just make sure you select a hex that the star is in and that all the star bases are in the same hex as the generator.
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