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December 17th, 2001, 06:59 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: New features I would like to see>>>>
Mike I have started a new topic about it.\
Nothing on sorting reports ??
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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December 17th, 2001, 09:44 PM
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Brigadier General
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Re: New features I would like to see>>>>
I would like to see a type of unit statictic screen similiar to what the old Star General game had. You could access it and it would list how many of each unit you built and how many lost for each race. It also had one that told you how many total of each facility you had in operation/destroyed. I know it would be hard to designate the special ships you built/design, but maybe just list how many CA's, DN's, BB's etc you built and how many lost. You could only access the information if you had some type of treaty with that race, if you're at war with them you wouldn't have the access, in addition you would have to have had contact with that race in order to obtain the info, if contact lost, info wouldn't be up to date but would be whatever it was at the time contact was lost. Or at least something along these lines, maybe an intel operation at level 3 before you can get it or whatever. would make for easier record keeping.
example CA's 21 built 15 lost 5 scraped
DD's 30 built 20 lost 3 scraped
Monoliths 10 built 2 lost 0 scraped
etc.
just some ideas mac
[ 17 December 2001: Message edited by: mac5732 ]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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December 17th, 2001, 10:01 PM
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National Security Advisor
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Re: New features I would like to see>>>>
" know it would be hard to designate the special ships you built/design, but maybe just list how many CA's, DN's, BB's etc you built and how many lost."
You already have this for your own race, and it's per design. Go to the screen where you design units. Find the button that says Stats/Stratagy, make sure it has a green circle next to it (click it if not) and click on a design. Where you normally see the ship's design, you'll see the number constructed, in service, lost, scrapped, enemy tonnage destroyed, and an option to change the strategy.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 17th, 2001, 10:18 PM
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Brigadier General
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Re: New features I would like to see>>>>
tks, i know the design button is there, but you have to access each unit and it doens't give you the stats for the other races. I just meant a screen which would show all stats without having to click each individual unit but keeps a running break down and total. I just like to know how many enemy units/facilities were built or destroyed vs. what my stats are, Example I lost 1 BB and the Cuppa lost 30, (I wish,) maybe I'm just to stats crazy
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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December 18th, 2001, 12:17 AM
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Private
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Join Date: Dec 2001
Location: Vienna, Austria
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Re: New features I would like to see>>>>
A few wishes:
1) Ships shouldn't automatically lose their fleet assignment only because I need to take them out for a while. I'd like fleet assignments that STICK! Earmarking ships for fleets makes it possible to recall them into the fleet once they've been retrofitted or have fulfilled their recon or demining or whatever mission.
2) With that along goes a feature "Recall ships into fleet"
3) In the Ships/Units window, allow to select several ships by holding the SHIFT-key, as is already possible in the Ship List Panel of the Main Window. This way you could call in all ships of a certain ship class for retrofit. Provided 1) and 2) apply (PLEEAASE!), you could later easily recall your state-of-the-art high-tech ships into their respective fleets.
4) Improve combat announcement during AI turns! I actually would like to SEE where it takes place, not just read it. Couldn't the combat announcement be displayed in front of the system in which your opponent creeped up on you? Maybe even highlighting the specific battle square?
5) And then I only learn that I have 3 cruisers and 2 battle cruisers against 4 light cruisers. But maybe my 3 cruisers are deminers and my 2 battle cruisers are space yard ships. Couldn't we also have the ship names displayed? That way I could quickly decide, hell, it's not worth it, I'm not going into tactical combat, I'll smash them anyway. Or, I'll better have a close look at what's going on.
That's my bit.
[ 17 December 2001: Message edited by: Steppenwolf ]
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December 18th, 2001, 02:29 AM
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Captain
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Re: New features I would like to see>>>>
Don't know if this has been mentioned before but I would love a way to make a weapon have multiple effects. A secondary 'Damage Type' line (or third, or fouth etc) and different types of damage. This way I could have a 'Graviton Beam' that does normal damage to the ship as well as tractoring it in a few spaces, or a beam that would damage a ship and send it back a few spaces. This would work well also for a beam that does normal damage and kills all Boarding Parties and Security stations, kinda like the old 'Death Ray' from Moo2.
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December 18th, 2001, 03:52 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New features I would like to see>>>>
quote: Originally posted by Deathstalker:
Don't know if this has been mentioned before but I would love a way to make a weapon have multiple effects. A secondary 'Damage Type' line (or third, or fouth etc) and different types of damage. This way I could have a 'Graviton Beam' that does normal damage to the ship as well as tractoring it in a few spaces, or a beam that would damage a ship and send it back a few spaces. This would work well also for a beam that does normal damage and kills all Boarding Parties and Security stations, kinda like the old 'Death Ray' from Moo2.
The Neutron BLaster killed marines. It was a fairly early weapon, too. The death ray, despite its name, didn't kill marines, did it? It was an Orion tech. Yeah, 'side effects' would be really nice. Something like the MOO Ion Cannon to attack electronic parts would be great. Not just for weapons, either. Some special effects are possible with the existing system, though. You could mod a little bit of ECM into all engines and then a ship that lost all engines would be easier to hit. You can put the scanner jammer ability into advanced shields. Lots more possibilities are yet to be imagined by someone.
[ 18 December 2001: Message edited by: Baron Munchausen ]
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